Another week has come and gone, and I’m late yet again. Sorry about that. I got deep into edits on several fiction projects, and the next thing I knew it was way past bed time last night. Between the reverse-911 calls (murderer on the loose in my neighborhood [he was caught later]) and the late start getting to bed last night, I’m not firing on all cylinders.
Anyway, here are the links for the week!
Using the Player-Knowledge vs Character-Knowledge gap to Confuse, Bewilder, Misdirect
I’ve never had a GM hand me a wilderness map. I’ve always received vague directions as to which way to go, and I’ve had to map things along the way without corrections from the GM. I’ve created some crazy maps with this method. Getting lost and drawing a swirling mountain range when, in fact, it went almost straight was a hoot. I have had GMs hand over their maps when the campaign was over, just so we could point and laugh at my efforts. Good stuff. If I recall correctly, the best “lost in the wild” rules I’ve ever come across are in the venerable Wilderness Survival Guide from 1st Edition AD&D.
Combat as a Single Test?
Nah. I’m not a big fan of this idea. It’s well thought out, and clearly presented. However, I love all of the various maneuvers a character (or Bad Guy) can do in the middle of combat. Sure, it’ll slow down combat some as players decide what to do. There are different solutions to this problem though, and none of them involve rules. It’s a simple matter of asking your players to pay attention during combat and plan their turn ahead of time. This will help alleviate the “Oh? It’s my turn now?” syndrome.
[Tuesday Map] The Dungeon of Smith’s Chart
This is such a cool idea that is well executed (as usual) by Dyson. Good stuff!
Ask a DM: How do I handle a rude and selfish player?
Step 1: Inform them of their actions. They may not be aware of the issue at hand. Step 2: Ask them to correct their behavior. Step 3: If they don’t change, then kick them out of the group. It’s that simple. Just make sure to handle things in a mature and constructive manner. Don’t scream at them, “You’re an asshole!” That’s going to get you nowhere. Just point out that their actions/attitudes/behavior is sapping the fun from the table for the rest of the players. If they don’t get it, they’re not a gamer (if a gamer at all) that you want at the table.
The betrayal of all that’s unholy: Treason and infidelity in RPGs
What a timely post. With it being near the fifth of November (remember?) and tons of Snowden/NSA news breaks almost every day, this is a read well worth your time. Also, if you plan on running any intrigue/espionage games, this is vital information to have at your fingertips. Another great post by Mike!
A Flask Full of Gasoline
Wow! An RPG in a day. What a great accomplishment by Dyson. I’m not sure I can bring myself to distill my many gaming ideas and resources to the point where I could document them in 24 hours, let alone just think about them in that span of time. Cool stuff, here. Go check it out!