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Going Randomly Away

January 23rd, 2012

In addition to my 40-50 per week main job, I’ve picked up two more part time jobs. This means that I have to prioritize some things off of my “to do” list and walk away from them. This blog is one of the things getting dropped. I’m going to keep the site and the domain alive for when I have time to return to it. I’m going to continue to read RPG blogs in my spare time, but I doubt I’ll be able to stay on top of them like I used to do.

I wish that I didn’t have to walk away from here, but it wasn’t garnering much enjoyment, money or success because I didn’t have the time to dedicate to writing quality posts here.

I just wanted to let my faithful readers (all 6 of you :D ) know that I’m doing fine, but am just too damn busy to post here much.

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23 Questions

January 20th, 2012

I’m a little slow on the uptake on this theme that’s passing through the RPG blogosphere from Zak. Here are the questions and my answers:

1. Single invention most proud of?

The social class system in my RPG.

2. Last time I DMed?

Last Friday. I’ll do it again today after work.

3. Last time I played?

Last Saturday. I wish I could get together with my Pathfinder group tomorrow, but other plans are in the way.

4. Pitch for an adventure I haven’t run.

Crown Prince Auroon has been kidnapped by parties unknown. The characters, being trusted advisors to King Renthick, have been asked to track down the kidnappers and rescue the crown prince and return him safely to the king.

Alternate: Crown Prince Auroon died in battle against an enemy army. King Renthick, being a powerful magician, used the last wish from his item to have his son return to him. Auroon returns to the kindgom as a risen Lich due to the wish, and destroys most of the king’s palace. Where do the characters come in? Oh. They’re being held in the dungeon below where the king is escaping. He races into the chamber just ahead of the Lich Prince and opens a secret door. The king offers his pardon if the PCs protect him through the dungeon passages under the castle and into the wilderness beyond.

5. What do I do while I wait for players to do things?

Create NPCs or creatures for them to encounter.

6. Do I eat while I play?

Not usually. I tend to go purely with Monster energy drinks or Mountain Dew to sustain me through a session.

7. Is DM physically exhausting?

Nope. It’s a rush. It’s a high. It’s exhilerating to me. I love doing it.

8. Do my players make my serious setting,  not serious?

My players go with the flow of the game that I’m portraying, but it’s usually serious.

9. Last thing I remember my character did when I played.

Doing over 100 points of damage on a critical hit against a normal ogre. We’d been fighting ogre barbarians, which were rather tough. We came across a band of “regular” ogres and didn’t realize that they weren’t barbarians. I went all out on my attack, rolled a critical, rolled really high on damage and one-shotted the ogre. It was a good feeling!

10. What do I do with goblins?

I aggrivate my players with them by putting the goblins in a tactically superior situation and forcing the players to fight on the goblin’s terms.

11. Last non-rpg setting converted for a game.

Battle Circle by Piers Anthony. I created Hero System templates for them back when 4th edition Hero was the big thing. Yeah. It’s been that long.

12.What’s the funniest table moment you can remember right now?

A fellow character’s kensai almost gutted herself with a fumble and went on to slay half the enemy. At one point, the leader of the bad guys asked, “Why did she cut herself open before the fight?” Without hesitation, I replied, “To make it a fair fight.” The rest of the bad guys dropped their weaopns immediately and surrendered. We all had a great laugh about that.

13. What was the last game book you looked at–aside from things you referenced in a game–why were you looking at it?

GURPS 4e Main Book: I was looking for examples for expert (aka: knowledge in other games) skill checks.

14. Who’s your idea of the perfect RPG illustrator?

I know this is a contentious topic amongst many role players, but my favorite has always been Larry Elmore.

15. Does your game ever make your players genuinely afraid?

Yes. Quite often. Not just for the safety of their characters, but also for the outcome of good over evil.

16. What was the best time you ever had running an adventure you didn’t write? (If ever)

I’ve run Return to the Temple of Elemental Evil by Monte Cook three times. It was a hoot all three times with slightly different flavors to each of the games.

17. What would be the ideal physical set up to run a game in?

Large table with a white matte finish and an overhead projector for displaying maps, monster images, things the characters see, etc. The table needs to be large enough that the projected light from above doesn’t shine on the player’s area.

18. If you had to think of the two most disparate games or game products that you like what would they be?

AD&D 1e and GURPS 4e. I love both of them to death, but they are so totally different. AD&D has a “skeleton rule set” and allows the GM to make up the rest as needed. GURPS 4e has rules for pretty much everything. Both have their pros and cons.

19. If you had to think of the most disparate influences overall on your game, what would they be?

I come back to AD&D and GURPS. One is so free-form and smooth and flowing, but it requires a good GM to be a good game. GURPS is very structured, but has enough rules in existence that you can do pretty much anything you want with it. You still need a good GM for GURPS, but it’s not as vital as with AD&D. I do my best to balance the massive rule set of GURPS and the smooth storytelling of AD&D in my games.

20. As a GM, what kind of player do you want at your table?

Engaged. No Warcraft on the laptop while at the table. No texting with friends while at the table. Either you’re here to play, or you’re not.

21. What’s a real life experience you’ve translated into game terms?

My fighting experience from years in the SCA has really helped me create a balanced, fair and (mostly) realistic combat system for my RPG.

22. Is there an RPG product that you wish existed but doesn’t?

A cartography guide for role playing. Things from creating worlds to nations to cities to villages to buildings to dungeons to caverns and more.

23. Is there anyone you know who you talk about RPGs with who doesn’t play? How do those conversations go?

Everyone. I’m not ashamed of my hobby one little bit. I’ll tell everyone that I’m a role player. It can be a long conversation, and I won’t go into all of it here. I usually have to define what role playing is, what players are, what the GM is, etc. Most people don’t ask about Satanic rituals anymore. I’m glad that “fad” has passed.

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Friday Five: 2012-01-13

January 13th, 2012

This is the big announcement of the week. It’s already been talked to death around the RPG blogosphere, but I feel compelled to add my one word reaction to the announcement. That one word is, “Meh.” I may expand on that one word later, but that’s it for now.

Famous Swords and Current Whereabouts

This is a great list for an adventure seed. If you’re not following the Dungeon Dozen blog, I highly recommend you add it to your RSS feeds. I may only be linking to one or two of these a week, but a vast majority of them contain some great idea fodder!

How to write a free RPG – Chapter 5: System

Ah. Now, we’re getting into the part of creating RPGs that really gets my blood going. The system used in an RPG is probably the most scrutinized part of the entire creation, so it has to be done right. Of course, the rules need to be balanced, be presented in a manner that makes sense and capture the essence of the heart of the game. Click on to read more!

Sentient Doors

I love the idea of doors that were made as sentient beings to help their masters in some manner, but that have been abandoned for so long that they have gone slightly (or mostly) insane over the ages. This is a fantastic idea, and I’m totally stealing it for the game that I’m about to start running next week.

Crawling Without Hexes: the Pointcrawl

I’ve used this system for Cyberpunk 2020, and it works very well. If the players travel to a strange city, there’s no need to track down (or create) a random map of a city. Just define the points that they need to visit, throw in some distractions or obstacles, and then run with it. It works very well. Great post!

Medieval d6 Found

I knew that there had be gamers even before Gygax/Arneson came along to enrich our lives. This die was most likely used in some form of gambling, not in an RPG (though one can hope) and from the photo on the blog, it’s exquisitely made and has held up quite well over the centuries.

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Friday Five: 2012-01-06

January 6th, 2012

Welcome to 2012! Now to the First Friday Five of the year.

Give Them Something to Aspire To

What happens when characters become all powerful (or close to all powerful?) They tend to take control of (or are pitted against) powerful organizations. At least, if the GM sets things up properly for this happen, this is one of the possibilities. I’ve done this several times as a GM, and only once or twice as a player. I gotta say that it’s a blast on both sides of the screen. Check out the post for more details.

Utterances of the Malfunctioning Magic Mouth

Bwahahahahahahaha! Need I say more?

[GMing Advice] Run Your Game With Emotion

If a GM is passionate about the game he’s running, then the players are likely to follow. This includes fun, fear, anxiety, anticipation, hatred and so much more. Find your passion in the game, and the players will follow. I remember running a Vampire: Dark Ages game once when they came across a terrified little boy. I dropped so deep into the character that I actually started crying in fear in front of my players. This was a once in a lifetime thing for me. I’d love to try it again, but I’m not sure I can get that deep into a character again…. but you never know! My players were so drawn in by my portrayal of the child’s fear and his confession of what he was afraid of, fueled them to action against the Bad Guys. It was great! When the finally cleansed the little shire of the evil Baali, there was much rejoicing on the part of the players. It felt good to bring them through the dark moments and into victory!

Random Planetary Angel Generator

I’m almost a sucker for charts as much as I am for maps. These sets of charts are fantastic! You really should go check them out.

How to write a free RPG – Chapter 4: Setting

I told you I’d continue to link to this series as they were published. The next installment came out this week, so here’s the link! Enjoy!

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Friday Five: 2011-12-30

December 30th, 2011

First off… Welcome back to the Intertubes of the electronic work, Mr. Logos. For those of you that don’t know, the author of “A Character for Every Game,” Dyson Logos, has been away from us for a while and has recently returned.

Second off… No comments this week. Sorry. My two RPG groups have taken the holidays off, and I’m sating my RPG needs by alternating between working on my RPG’s Bestiary, and leveling my Skyrim character.

Enjoy the links!

Game Theory – Moral Dilemmas: Arranged Marriages
How to write a free RPG – Chapter 3: Writing and style
The Nuances of computer use in a simulated world
Dressed for the occasion
[Friday Map] The Ziggurat of Rhissel the Morning Lord

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Friday Five: 2011-12-23

December 23rd, 2011

Sorry folks. Prepping for the upcoming Christmas weekend has left me short on time and energy. No comments this time around. Just some pretty damn good links. Enjoy!

thinking about magic again
How to write a free RPG – Chapter 2: Research
Spells as Treasure
The 1 Thing You Should NEVER Ask Your Players
I weep for the newbs

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Friday Five: 2011-12-16

December 16th, 2011

How to run a One Shot Session

Have a one shot that you want to run? Maybe it’s a new game. Maybe it’s a new world. Maybe it’s just an experiment with something to see if it resonates with your group. Whatever your motivation, check out the link above for some hints and tips on how to go about making the one shot session a success!

Don’t Waste My Time: Tips for Keeping Your Games Moving

There are a plethora of posts on this topic, and I think I’ve linked to no less than three of them in the past. However, this is such a pet peeve of mine that I will almost always link to good advice on how to keep the game going. Nothing aggravates me more than when a fellow player’s turn comes around and they start looking at the board for their next most at that time. Every player should be engaged in what is going on in the game (unless their character is absent for some reason) and have a plan of action ready. When I’m a player, I always volunteer to take the load of tracking initiative off of the GM’s shoulders. When I’m allowed to do this, I always tell people, “You’re on deck.” to let them know that they should start thinking about what they’re going to do. It really helps. For more tips in speeding up a game, check the link.

99 rites of fairy creatures

I love this post! It brings out the Old World feel of the fae that I think is missing in modern games, genres, shows, stories and more. There are many different ways to capture a member of the fae courts, and this list is a great one to pick from.

How to write a free RPG – Prologue
How to write a free RPG – Chapter 1: Inspiration

These two links together and as Rob posts more of these, I’ll link to them. Even though the title includes the word “free” in them, there is great advice for folks like me that hope to get paid for their efforts in the role playing publishing arena.

The Artifact Rant

Hear! Hear! Way to go Beedo! This post accurately sums up my feelings on artifacts as well. Magic items may become mundane objects of power in the game, but artifacts are those things that are game changers. They greatly affect the story, plot, outcome and course of a campaign. There’s no way they can’t. While on this topic, I think our Pathfinder group just came across an artifact. We’re not sure yet. I’m eager to get the holidays over with, so we can return to gaming in January and discover the potential and powers of the mysterious stone we rescued from a stone giant’s hands. It’s going to be a good time, I’m sure of it! If it is an artifact, it damn well better be a game changer, or I’m going to poo-poo all over Paizo’s message boards about how wimpy their artifacts are. :)

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Friday Five: 2011-12-09

December 9th, 2011

Wow. Welcome to the Dungeon’s Master edition of Friday Five. Three of the Five links this week are from this wonderful site. They had some wonderful content this week, so I couldn’t help but link to it!

Gaming in Silence

I’ve read short stories where people lacked a sense (usually sight) and they worked very well. I’ve also read short stories about people that couldn’t communicate (for a variety of reason) with their surrounding peers/environment. While this is a decent idea for a challenge, I don’t think it would work very well as a full-time concept for a character. The game is too verbally interactive to just cut someone’s legs out from under them like that. However, this blog post goes deeper than, “You can’t talk.” Quite a bit deeper. There are some great ideas in there, and I’ve used a few of them in the past (and had a few used on me) and they usually work well. Drop a click on the link and see what I mean.

Too Busy Looking at the Map to Notice the Monster

I primarily linked to this post for the first of the three charts at the bottom. The other two charts are fantastic, but the first one really got my juices flowing. Players will claim that their characters are ever vigilant during their 8 hour march through the boring countryside. I always call bullshit when someone declares that. There’s no way a person can stay focused on one thing (especially if it’s boring) for a solid 8 hours. There are going to be gaps in concentration for even the most guarded and experienced scout. Great work, Beedo!

Games that I’d like to give another chance

This is a great list of largely abandoned games or ones that have a really small niche market these days. If you’re looking for some alternatives to what you’re currently playing, I’d suggest checking out Tim’s list. Having said that, I’d advise you to avoid World of Synnibarr. It’s just too far out there, but that’s only my opinion on the matter.

Nationality and Character Backgrounds

I’ve always wanted to add this to my RPG, but once I saw it done in Arcanis (which I’m still muddling through,) I decided this was a bad idea. Why? It requires players that are learning a new system to also be intimately familiar with the new world they are being thrust into. This is something I would add on as optional rules or do it in a world the players are already familiar with to reduce the learning curve of the character creation system. It’s a great idea for tying people to a part of the world and to give them a sense of belonging, but it’s really hard to implement properly.

No New Magic Items

Wow. No new magic items. The Ye Olde Long Sword +1 Factory has shut down and people must make do with what they have on hand. That’s a grand idea for a campaign. I don’t know if it would work in a world setting for multiple campaigns, but for a single one… yeah, I could go for that as a player or a GM. Of course, it goes deeper than that. I’m not going to steal Ameron’s thunder. Go follow the link for more details!

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Friday Five… or Monday Eleven… Or Something Like That: 2011-12-05

December 5th, 2011

Wow. Have a little holiday like Thanksgiving and the whole schedule gets blown. I’ve been so damn busy with things lately that I’ve totally forgotten about the really great blog posts that I’ve bookmarked. I intended to get these up last Friday and do 10 posts, but an extra post slipped in and then upgrading the server hosting this site (and others, too) took up most of my Friday. The next thing I know it’s Monday, and I haven’t posted in almost three weeks. Anyway… here are the links and my comments from the past two weeks:

Building a Mystery: Challenge the Characters

Want to run a good mystery-themed session and/or campaign? Good. They’re tough to run, and I’ve rarely seen one done well because the GM always thought we had some power/skill/ability/feat/talent/whatever that was vital to solving the mystery… and the entire group was devoid of said item. Ugh. What happened there? Lack of proper preparation! What preparation is necessary? Read on to find out!

Running the Game III: Rules and Combat

How do you run combat scenes? There’s lots involved there! Need a checklist of how to run a combat and what to prep for? Follow the link.

Character Poisoning

I had to link to this article for one phrase and one phrase alone, “Premature Imagination.” That sums up this post quite well. What the heck does that mean? Well, follow the link to see what Runeslinger has to say on the matter!

10 Adventure Hooks Found in the Library

Most hooks are found in the bar, some back alley or even a signboard. There are rumors, theories, maps with and ‘X’ on them and more. A great place for adventurers to get hooked into an adventure is the library. There’s so much to discover and unveil between the pages, on the scrolls and within the volumes found in the stacks. There are ten great hooks found in the post and many more can be derived from what you’ll find there.

It’s a Trap!

I love this post because it describes how traps used to be (which is the way I personally like it) and how they are now (which feels watered-down to me now.) For those folks trying to feel out the differences between the two methodologies, I’d highly recommend following the link.

How to Plot A Novel/Campaign in 5 Steps

As a role player, GM and novelist, the title of this post hooked me in immediately. I’ve read the whole thing several times, and I love what Callin has to say. Having said this, keep in mind that this is not the only approach at plotting. There are more ways than I can count, and I’m still discovering more. If you want another tool in your toolbox, follow the link and see what he has to say.

So You Want to Write RPGs

I have my own RPG (yeah, yeah, who doesn’t these days?) that I created back in the early 1990s. I’d love to polish it up and get it published. Is that realistic? Absolutely! Will I get rich off of my efforts? As this post outlines, probably not. However, the satisfaction of seeing my name on something that people are willing to shell out their hard-earned money for will make me giddy. Despite the bleak picture that Peter paints, I’m still going for it!

How Observation Changes Characters’ Behaviour

This is a fantastic post because of the twist that is involved. I’m not going to spoil it because Ameron sets it up and describes things so well. It’s good stuff. Check it out.

Old Testament Gaming

I love this comic, but not the use of Pathfinder as “Old Testament.” Don’t get me wrong. Pathfinder is a fantastic game, but it’s not “Old,” nor is it “Testament.” It’s a good message that would be great if a D&D Red Box were involved in the comic.

Family Feuds

Need to come up with a quick family with enough details to get you started on your creative endeavors? Check out this post and the charts that are included. Good stuff!

Back To Basics: Campaign Structures

Ok. Back to the GM and novelist angle again. This lengthy and complex post about plotting multiple arcs against one another while keeping it all straight falls square in the middle of the fantastic range for me. If you’re plotting a book or a twisted, multi-layered campaign arc… check out Mike’s post over at Campaign Mastery. Take your time. Read it several times. Absorb it. Learn it. Love it. It’s that damn good!

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Friday Five: 2011-11-18

November 18th, 2011

Random “Mr Jones” Mission Generator

I love this random mission generator for gritty urban scenarios. It’s short, sweet and to the point, but there are so many options that can come out of this table. Good work noisms!

Running the Game II: Notes and Organization

Ya gotta love staying organized. Ya gotta hate scrambling at the last second to prep for a game. Need some tips to shift from the last second prep anxiety? Follow the link!

Do You Do Things as a GM That You Would Hate as a Player?

There are times I GM a game in a manner that I dislike as a player, but not on purpose. I don’t catch myself doing it until one of players says something along the lines of, “Really? You’re making that rule call?” Then I step back and realize what I’ve been doing. I love being in games of a certain style and pattern, and I surround myself with players with similar tastes. Yeah, we’re all different in our own way, but we walk the same path (mostly.) This helps me run the games in the manner that best allows my players to enjoy themselves.

Characters with Secret Identities

This is a great twist for characters. It’s usually only done in four-color comic style games or dark and gritty superhero games, but this can apply to pretty much any game in any genre. The closest I’ve seen this happen in a fantasy game is where a player had a severe delusion that he was an assassin in the king’s employ, and only pretended to be a street urchin. That was a fun game!

8 Adventure Hooks for Campaigns on the High Seas

Most folks just use boats/ships in games as a way to get from point A to point B…. unless they go all out and do a high seas campaign. If you’re planning on doing such a game or feel a slight itch to do something like this, check out the post from Ameron and see what he has to say on the matter.

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