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Adventure Hook Thursday: Revolt

June 18th, 2009

This can be applied to all genres.

The group is traveling down a small road near a large city. Suddenly a bloody women bursts from the underbrush in front of the group’s vehicle (wagon, chariot, hovercraft, car, etc.) screaming for help and that three people (men, cyborgs, goblins, aliens, etc.) are trying to capture/kill her.

If the PCs save the woman, she thanks them heavily and asks for transportation into the nearest town. On the way there, there is another ambush obviously targeting the woman. She stays tight lipped about why she is being attacked, but promises to reveal everything once she is safely in the city.

Once in the city, she guides the PCs to a slum district and a run-down warehouse. Inside, she reveals a cache of weapons she plans on using to overthrow a nearby government with. She explains how vile and cruel the governing body is and asks the PCs for help in her quest.

Do the PCs help the woman? Do they turn her in to the local authorities? Do they try to capture her and turn her in to the neighboring authorities? Do they just walk away and shrug?

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3 Responses to “Adventure Hook Thursday: Revolt”

  1. RhianniNo Gravatar Says:

    I like the adventure hooks but this one is a bit too vague I think. I suppose the idea of a hook is to be very basic. In this case a women with weapons to overthrow a government but thats all. I’ve found that to be a useful bit of inspiration then there needs to be a little more help.
    Being system rules netural makes it harder. Maybe flesh out more of motives and feelings as an NPC?

  2. RhianniNo Gravatar Says:

    ok these words in the captcha screen are way too hard to read.

  3. HungryNo Gravatar Says:

    If you create an account, you can log in and bypass the CAPTCHA system I have setup. Up to you. If you can’t read the CAPTCHA, there is a reload button which will give you different words to try to read.

    As far as the hook goes, thanks for the feedback. I’ve tried to leave these as open-ended as possible, to allow GMs to inject the hooks into an existing campaign, or to try to start a new one based off of the hook.

    I’ll try to include more details in future hooks, though some of them are very basic and very simple.

    Thanks for the feedback, Rhianni!

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