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	<title>Comments on: Friday Five: 2009-09-11</title>
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	<link>http://www.ravenousrpg.com/2009/09/11/friday-five-2009-09-11/</link>
	<description>RPG consumption is a way of life</description>
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		<title>By: Rhianni</title>
		<link>http://www.ravenousrpg.com/2009/09/11/friday-five-2009-09-11/comment-page-1/#comment-51</link>
		<dc:creator>Rhianni</dc:creator>
		<pubDate>Wed, 16 Sep 2009 02:11:01 +0000</pubDate>
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		<description>The skill check is a biggie. I want them to be important but since its one die roll what happens if the thief doesnt pick the lock to get the party where they need to be? Or a bard misses their gather information?
If you have to jury rig the adventure after the fact then was it really an important skill roll?</description>
		<content:encoded><![CDATA[<p>The skill check is a biggie. I want them to be important but since its one die roll what happens if the thief doesnt pick the lock to get the party where they need to be? Or a bard misses their gather information?<br />
If you have to jury rig the adventure after the fact then was it really an important skill roll?</p>
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		<title>By: Mad Brew</title>
		<link>http://www.ravenousrpg.com/2009/09/11/friday-five-2009-09-11/comment-page-1/#comment-50</link>
		<dc:creator>Mad Brew</dc:creator>
		<pubDate>Tue, 15 Sep 2009 16:14:03 +0000</pubDate>
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		<description>Thanks for the link love!</description>
		<content:encoded><![CDATA[<p>Thanks for the link love!</p>
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