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Saturday Six: 2009-11-28

November 28th, 2009

Turkey Day threw me all sorts of out of whack, and I completely forgot yesterday was Friday. I blame my work forcing me to take two days off with pay for the holiday. Damn them! :) Anyway, here are the six links for today. (Astute readers may notice there are actually seven links, but only six sections.)

Magic Gems for Item Reward Flexability

This is very Diablo-ish, but I still think it’s a great idea. The main reason I’m linking to Sly Flourish is that they have a link embedded in their first paragraph that leads to Asmor’s Treasure Trove, which is a random item generator for 4e D&D that is very handy.

World Building 101: Keeping a Campaign Bible

I wholeheartedly agree with Brandan over at d20 Source. Every GM worth his salt must keep a bible about his world. No, we’re not talking about a holy religious text. We’re talking about a set of information about the world that the GM knows and can share with the PCs when necessary and appropriate. I personally use a Wiki for everything except my game plot notes. I suppose I could use the wiki for the game notes as well, but just not link to them and make them viewable by only me. Whatever method you use, make sure you have backups!

Be Thankful For Your Players

Ahhh… Thanksgiving in the United States this week. It meant time with family and/or friends, turkey, football and getting together just for the sake of gathering. It’s also a time to give thanks for the things you have. This includes your players. Quite often the GMs get all the thanks, which I feel they richly deserve, but the players are sometimes left out in the cold. When I run a game, I always thank the players for making the night memorable for me and I tell everyone that I hope to see them again next week. The players deserve some credit too, ya know?

Two ways to play: Roleplaying and Rollplaying

Mike over at Campaign Mastery has some great advice on how to turn die rolls into fantastic role playing opportunities. Turn that roll into a role.

Cross-Class Training II: The Teaching DM

What do GMs and teachers have in common? Quite a bit it seems. Check out the post over at Chatty DM’s blog for more info.

Chivalry doesn’t have to be dead – use knightly orders in your game

Chivalry, even in this modern day, is not dead. I refuse to let it die. Period. However, it seems as if the perfect place for chivalry to thrive is through role playing games, but so many people ignore it because it’s “too hard” or involves “too many rules.” That may be true in reality, but we only need to take a small subset of the rules of chivalry and apply them to the game in order to get the flavor. Check out how to do this over at The RPG Athenaeum.

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