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Tales from the Table: A Rockerboy in Metal Gear

November 2nd, 2009

More years ago than I want to consider, I ran a fairly long-term Cyberpunk 2020 (CP2020) game for my roommates and a few friends. We were all single, working at “The Slut” and had more time than money. We’d play CP2020 for hours and hours, and it was a blast. Justin went through more characters than anyone else, but Vince and J.J. managed to hold on to their characters for the length of the game. J.J.’s solo finally went cyberpsycho (on purpose) when he decided to bow out of the game and became a recurring bad guy in the campaign. Vince’s character was a rockerboy named Genghis that managed to survive machine gun emplacements, falling from an AV-7 from a fairly decent height and managed to shoot down a helicopter with a single shot from his pistol. The rockerboy was such an incredibly lucky S.O.B. that it made me sick to run the game. There were even a few times I put him in situations I knew he’d never get out of, and he always managed to do so.

There was a scenario (I think from the back of the main CP2020 book) that they were running through to rescue a scientist captured by a megacorp. The daughter of the scientist was a groupie of the rockerboy and emplored him to get his bodyguards to free her father from imprisonment and she’d be his faithfully and forever. The rockerboy conceeded, but refused to send his bodyguards (the other characters) where he wouldn’t go himself. In the end they made their way through the compound, and got to the scientist. On the way out, however, they set off all sorts of alarms and triggered an armed response by the remaining guards. Something the PCs didn’t know was that when this happened the helicopter on the roof took to the air and began searching the grounds of the compound. I kept a mental track of where the helicopter was just in case they chose to exit the main building when the ‘copter was across the compound from them.

As it turns out, Genghis the rockerboy burst from the building right in front of the flying death machine. The ‘copter’s pilot won initiative and unleashed the Wrath of God on Genghis in the form of a .50 caliber nose-mounted mini gun. I just knew that I was about to paste Vince’s character, and in CP2020, I don’t pull punches. Ever. In the end, I rolled halfway decent to hit him, and then started rolling damage. I never rolled more 1′s and 2′s in my entire life as I did during that set of die rolls. The end result? 2 points of damage got through Genghis’s Metal Gear (which was his affectation as a rockerboy, so he wore it everywhere, even on stage.) I did tear his Metal Gear all to shreds and dented the crap out of it. It was still serviceable, and Vince declared the pock marks, scorches and dents added character to the armor, and he never did repair it.

Oh. and the single shot to take down the helicopter? Yeah. Vince rolled a 10 on his d10 roll for his to-hit. Which in the CP2020 system meant he got to roll another d10 and add the result and continue to do so until he was done rolling 10s. I forget the number of 10s that he rolled in a row, but the grand total of the to hit roll was a 57. I remember that number now and always will. 57. Fifty-f’ing-Seven. It was such an insanely high roll (“impossible” ranks at about 30 in the CP2020 system) that I declared he shot the pilot square in the face with his attack and killed him instantly. The ‘copter went down in a heap and exploded into flames that lit the night sky while the group (with scientist in tow) ran away back to Night City and the safety of their hotel rooms.

Now that I’ve typed this up, I find that I miss playing CP2020. I can’t see to find anyone these days that wants to play the game. Ah well… I still have my Tales from the Table.


Sunday Six: 2009-11-01

November 1st, 2009

Life and work caught up with me Friday, and I never did have a chance to post the Friday Five. Instead, I’m doing a Sunday Six and giving you a bonus link as an apology for making you wait.

Using Fear: Scare the Player, Not the Character

I’m a hard working fiction writer (unpublished as to date) and I’ve learned that in order to scare the reader, you can’t just describe a character as being scared. You have to describe the scary thing in such wonderful detail that it evokes a visceral reaction in the reader, not the characters in the story. This translates well into role playing as well. You can always tell the player that their character is “shaken” (or whatever mechanic) due to the fright they are feeling and see if they can role play it out. However, it’s much better to describe something in a way that the player will be wary and scared and this will cause them to more easily have their character react in a fearful manner. Check out what Ameron has to say on the topic.

Legendary Achievements: Colouring Your Campaign with Anecdote and Legend

I’ve recorded heroic feats that some of my characters have achieved, but that’s as a player. I wish I had done what Mike over at Campaign Mastery suggests and done it with the people in the games that I’ve run as well. It would make it so much easier to recall some of the great and heroic feats my players have pulled off in the past. Then I could use those moments to inspire my current players.

What makes a memorable RPG Villain

This is not from a blog, but from an article that a friend of mine wrote. If you want your players to talk about and remember the Bad Guys for years and decades to come, then head over and see what BSquared has to say on the topic.

Five ways to recycle an old D&D campaign

The tales of legend and lore… We all have them. If you follow the link above, you’ll find some great advice on how to roll past Tales of the Table into the current games you’re running.

D&D Burgoo: A Dragon on the Doorstep

Are your players only nervous and jumpy during the big combat scenes? Well, then you need to head over to Gnome Stew and see what Troy has to say about making them feel in over their heads off the battle grid.

Running Horror Games

This was a timely post for Halloween, and if I had been more on the ball you would have received the link from me the day before Halloween instead of the day after. Brandan over at d20 Source has some great advice and words on how to handle a horror game. The best set of horror games I ever played in what run by a fella named Jim. He ran a short-lived Ravenloft campaign (2nd edition AD&D at this point) and I was playing an elven thief/wizard that had a guilty conscience a mile wide when it came to killing humanoids. He hated taking the life of anything that could possibly resemble his lost family or friends. The combination of my character’s quirks and Jim’s excellent story telling always left me looking over my shoulder on the walk home late at night after the Ravenloft games were over. I still get a slight chill thinking about the little girl my character had to slay to save a town. Thanks for the games, Jim, and I hope you’re out there in the world doing well.


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