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	<title>Comments on: Tales from the Table: Sartak the Mighty Goblin</title>
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	<link>http://www.ravenousrpg.com/2010/04/15/tales-from-the-table-sartak-the-mighty-goblin/</link>
	<description>RPG consumption is a way of life</description>
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		<title>By: Hungry</title>
		<link>http://www.ravenousrpg.com/2010/04/15/tales-from-the-table-sartak-the-mighty-goblin/comment-page-1/#comment-248</link>
		<dc:creator>Hungry</dc:creator>
		<pubDate>Fri, 16 Apr 2010 22:23:44 +0000</pubDate>
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		<description>Thanks for the feedback, Tourq. It&#039;s been a long time since I created/ran the adventure with door, so I don&#039;t remember it&#039;s exact purpose for being there. I think it was to redirect the group through a much more arduous pathway than taking the straight route through the door. I wasn&#039;t upset that they made it through the door. I was irked by how it was done.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback, Tourq. It&#8217;s been a long time since I created/ran the adventure with door, so I don&#8217;t remember it&#8217;s exact purpose for being there. I think it was to redirect the group through a much more arduous pathway than taking the straight route through the door. I wasn&#8217;t upset that they made it through the door. I was irked by how it was done.</p>
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		<title>By: Tweets that mention Ravenous Role Playing » Blog Archive » Tales from the Table: Sartak the Mighty Goblin -- Topsy.com</title>
		<link>http://www.ravenousrpg.com/2010/04/15/tales-from-the-table-sartak-the-mighty-goblin/comment-page-1/#comment-247</link>
		<dc:creator>Tweets that mention Ravenous Role Playing » Blog Archive » Tales from the Table: Sartak the Mighty Goblin -- Topsy.com</dc:creator>
		<pubDate>Fri, 16 Apr 2010 21:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ravenousrpg.com/?p=419#comment-247</guid>
		<description>[...] This post was mentioned on Twitter by RPG Bloggers Network. RPG Bloggers Network said: Tales from the Table: Sartak the Mighty Goblin from Ravenous Role Playing http://goo.gl/fb/LB1Vi #RPG [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by RPG Bloggers Network. RPG Bloggers Network said: Tales from the Table: Sartak the Mighty Goblin from Ravenous Role Playing <a href="http://goo.gl/fb/LB1Vi">http://goo.gl/fb/LB1Vi</a> #RPG [...]</p>
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		<title>By: Tourq</title>
		<link>http://www.ravenousrpg.com/2010/04/15/tales-from-the-table-sartak-the-mighty-goblin/comment-page-1/#comment-246</link>
		<dc:creator>Tourq</dc:creator>
		<pubDate>Thu, 15 Apr 2010 21:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ravenousrpg.com/?p=419#comment-246</guid>
		<description>How to handle this better?

Think differently.  Is the rusted door a challenge for the players to get through, or simply to show that the door is old and rusted?  

What would have happened in my game: After traveling down a dark, damp corridor for what seems forever, you come across a closed, rusted door.  It takes a few shoves and grunts, but the fighter will eventually jar it open.&quot;

Now, I know that because Ad&amp;D has an &quot;Open Doors&quot; stat, you could have done the following: After the fighter failed his roll, simply stat that the ranger then joins the fighter, and the door becomes opened.

You just have to figure out what the intention of the rusted door is.  Is it there for flavor, or a challenge that the players have to get through?  

If it&#039;s a challenge, make sure that the players have the tools necessary to eventually open the door, should their &quot;break down door&quot; rolls fail.  

If it&#039;s not a challenge, why have a die roll in the first place?  The fighter is surely strong, he should just be able to open it.

Thank you.  This post reminded me of some of the little things that can make a big difference.

-Tourq</description>
		<content:encoded><![CDATA[<p>How to handle this better?</p>
<p>Think differently.  Is the rusted door a challenge for the players to get through, or simply to show that the door is old and rusted?  </p>
<p>What would have happened in my game: After traveling down a dark, damp corridor for what seems forever, you come across a closed, rusted door.  It takes a few shoves and grunts, but the fighter will eventually jar it open.&#8221;</p>
<p>Now, I know that because Ad&amp;D has an &#8220;Open Doors&#8221; stat, you could have done the following: After the fighter failed his roll, simply stat that the ranger then joins the fighter, and the door becomes opened.</p>
<p>You just have to figure out what the intention of the rusted door is.  Is it there for flavor, or a challenge that the players have to get through?  </p>
<p>If it&#8217;s a challenge, make sure that the players have the tools necessary to eventually open the door, should their &#8220;break down door&#8221; rolls fail.  </p>
<p>If it&#8217;s not a challenge, why have a die roll in the first place?  The fighter is surely strong, he should just be able to open it.</p>
<p>Thank you.  This post reminded me of some of the little things that can make a big difference.</p>
<p>-Tourq</p>
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