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Friday Five: 2011-11-18

November 18th, 2011

Random “Mr Jones” Mission Generator

I love this random mission generator for gritty urban scenarios. It’s short, sweet and to the point, but there are so many options that can come out of this table. Good work noisms!

Running the Game II: Notes and Organization

Ya gotta love staying organized. Ya gotta hate scrambling at the last second to prep for a game. Need some tips to shift from the last second prep anxiety? Follow the link!

Do You Do Things as a GM That You Would Hate as a Player?

There are times I GM a game in a manner that I dislike as a player, but not on purpose. I don’t catch myself doing it until one of players says something along the lines of, “Really? You’re making that rule call?” Then I step back and realize what I’ve been doing. I love being in games of a certain style and pattern, and I surround myself with players with similar tastes. Yeah, we’re all different in our own way, but we walk the same path (mostly.) This helps me run the games in the manner that best allows my players to enjoy themselves.

Characters with Secret Identities

This is a great twist for characters. It’s usually only done in four-color comic style games or dark and gritty superhero games, but this can apply to pretty much any game in any genre. The closest I’ve seen this happen in a fantasy game is where a player had a severe delusion that he was an assassin in the king’s employ, and only pretended to be a street urchin. That was a fun game!

8 Adventure Hooks for Campaigns on the High Seas

Most folks just use boats/ships in games as a way to get from point A to point B…. unless they go all out and do a high seas campaign. If you’re planning on doing such a game or feel a slight itch to do something like this, check out the post from Ameron and see what he has to say on the matter.

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