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Friday Five: 2012-01-13

January 13th, 2012

This is the big announcement of the week. It’s already been talked to death around the RPG blogosphere, but I feel compelled to add my one word reaction to the announcement. That one word is, “Meh.” I may expand on that one word later, but that’s it for now.

Famous Swords and Current Whereabouts

This is a great list for an adventure seed. If you’re not following the Dungeon Dozen blog, I highly recommend you add it to your RSS feeds. I may only be linking to one or two of these a week, but a vast majority of them contain some great idea fodder!

How to write a free RPG – Chapter 5: System

Ah. Now, we’re getting into the part of creating RPGs that really gets my blood going. The system used in an RPG is probably the most scrutinized part of the entire creation, so it has to be done right. Of course, the rules need to be balanced, be presented in a manner that makes sense and capture the essence of the heart of the game. Click on to read more!

Sentient Doors

I love the idea of doors that were made as sentient beings to help their masters in some manner, but that have been abandoned for so long that they have gone slightly (or mostly) insane over the ages. This is a fantastic idea, and I’m totally stealing it for the game that I’m about to start running next week.

Crawling Without Hexes: the Pointcrawl

I’ve used this system for Cyberpunk 2020, and it works very well. If the players travel to a strange city, there’s no need to track down (or create) a random map of a city. Just define the points that they need to visit, throw in some distractions or obstacles, and then run with it. It works very well. Great post!

Medieval d6 Found

I knew that there had be gamers even before Gygax/Arneson came along to enrich our lives. This die was most likely used in some form of gambling, not in an RPG (though one can hope) and from the photo on the blog, it’s exquisitely made and has held up quite well over the centuries.

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