I know there’s six links here. Two of them go together as will be explained in more detail shortly.
I love the ideas presented in this list. Great flavor. Good hooks. All around a great Dungeon Dozen.
Do your PCs pay taxes or get involved in levying an army? Maybe they should if they’re powerful enough. This post is a good kick start to those ideas and concepts. Good work, Rob!
I’ll admit that I’ve not put much thought into the demographics of those folks that live different lifespans from the Human race. This post is certainly food for thought for my game, my world, and my role playing in general. Good stuff here.
Here’s the two-fer! These posts (from the same blog) play off of each other like two sides of a coin. One is about how much a player should know about the meta-aspects of the world/game/environment. The other is how much the GM should know about the same matters. My take? So long as someone at the table knows what’s going on, it’s all good. Yeah, that someone should be the GM, but it could be a helpful player. My only caveats are that the player shouldn’t be an ass, lord his/her knowledge over the rest of the people at the table, or misuse the information they have their head to gain an advantage his/her character wouldn’t normally have.
Are you a method actor? No? Well, this post still might help you (especially if you’re a GM) play different aspects of the (A)D&D alignment system. Enjoy the ideas from Dungeon Mastering!
PS: No comments on my 300th post makes Hungry a sad role player.