Friday Five: 2012-11-16November 16th, 2012
I’m short on time. My improv writing group meets in about 20 minutes, and I have to get some ideas ready to throw out to the group. Sorry for the brevity here.
What happens when you’re not prepped for that unexpected player choice? It’ll happen. It always happens. It happens to me more often than not. There are some tactics you can use. Click through for more details on stalling, deflecting and distracting.
Nope. They’re part of gaming life. I’d expect it as a player. What the heck am I talking about. Well, check out the link and see for yourself.
I’ve never actually done this before… Having a part 2 of a campaign, that is. Looks interesting. This post by Mike is very insightful into what goes on in a sequel.
Alignment has always rubbed me the wrong way. You always end up with someone at the table shouting, “You can’t do that, you’re lawful good!” I hate being highly limited in what I can do just because of a choice I made at the start of character creation. I find that those choices should be enablers, not disablers. Click through for more details from Beedo.
Hate railroading, but don’t have time for prepping a huge sandbox? Maybe fence in your players a little, but still give them choices. Check out this post by Vanir for more details.
That’s all I got for this week, folks! Catch you on the flip side.