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Friday Five: 2012-11-16

November 16th, 2012

I’m short on time. My improv writing group meets in about 20 minutes, and I have to get some ideas ready to throw out to the group. Sorry for the brevity here.

GMing Tactics: Stall, Deflect, Distract

What happens when you’re not prepped for that unexpected player choice? It’ll happen. It always happens. It happens to me more often than not. There are some tactics you can use. Click through for more details on stalling, deflecting and distracting.

Are New Player Try-Outs Unfair?

Nope. They’re part of gaming life. I’d expect it as a player. What the heck am I talking about. Well, check out the link and see for yourself.

Been There, Done That, Doing It Again – The Sequel Campaign Part Two of Two: Sprouts and Saplings

I’ve never actually done this before… Having a part 2 of a campaign, that is. Looks interesting. This post by Mike is very insightful into what goes on in a sequel.

Two Houses, Both Alike in Dignity…

Alignment has always rubbed me the wrong way. You always end up with someone at the table shouting, “You can’t do that, you’re lawful good!” I hate being highly limited in what I can do just because of a choice I made at the start of character creation. I find that those choices should be enablers, not disablers. Click through for more details from Beedo.

Off The Chain, Inside The Fence

Hate railroading, but don’t have time for prepping a huge sandbox? Maybe fence in your players a little, but still give them choices. Check out this post by Vanir for more details.

 

That’s all I got for this week, folks! Catch you on the flip side.

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One Response to “Friday Five: 2012-11-16”

  1. Mike BourkeNo Gravatar Says:

    Glad you enjoyed the article, Hungry, and the shout-out is definitely appreciated. The technique offered should work with any campaign, even though it is specifically targetted at sequels.

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