Sunday Seven: 2013-08-25August 25th, 2013
Another apology coming your way. I missed posting on Friday, and then missed again on Saturday. Well, to be honest I didn’t “miss” it as you have to shoot at the target to miss. I consciously avoided posting until I gathered my wits. A good friend of mine passed away last week, and I just wasn’t in the mood for even a simple Friday Five posting. Not even the links. Her funeral was this afternoon. She’s finally at peace, and I’m starting my road to recovering from her loss. It’ll take a while, but there will be laughter and enjoyment in my life when the time is right.
As usual, my apologies come with extra links. I’ve tossed in two extras here today.
I’d never considered before that there might be more than one type of railroading. I’ve experienced both types as described in the post, but I’ve always lumped the two together. Great breakdown, Callin!
Not just a great map, but a great map with some excellent back story!
This brief post is an excellent write up of different approaches at writing adventures. This post is the perfect consumable size for inspiring some ideas.
I love this idea. I think I’ve seen something similar somewhere else, but I can’t find it at the moment. This is a sweet idea. I might have to try it out with the lid from a paper box to contain the dice and set boundaries on the map. We’ll see what happens if I run with it!
I could have used the Demon-Hunter subclass many moons ago in another campaign! That would have rocked against all those demons and such we faced down. This one is well-balanced and exceptionally cool as well. There are more great ones in the list as well, so go check them out.
More writer’s block tips from Mike! I’ve only hit this style of block once, and it was a problem with the foundational problem I had presented my characters with. The core of the problem didn’t matter to the characters directly, so when it was their turn to risk life and limb to resolve the issue, I suddenly asked, “Why are they even here?” Yeah. That’ll stop a story dead in its tracks. I had to backtrack to the introduction/creation of the problem and fiddle with it a bit to make it focus on the primary characters. Once I did that, the rest fell into place, and it became a much more powerful short story.
Huzzah! There’s really only one wrong way to play an RPG: The un-fun way. If you’re having a blast killing the orcs with your laser gun while wearing samurai armor in a game of Twilight 2000, then more power to you. Who cares if none of those things really “fit” together.