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	<title>Ravenous Role Playing &#187; Cartography</title>
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	<link>http://www.ravenousrpg.com</link>
	<description>RPG consumption is a way of life</description>
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		<title>Dundjinni and Hero Designer / Side-by-Side</title>
		<link>http://www.ravenousrpg.com/2011/05/19/dundjinni-and-hero-designer-side-by-side/</link>
		<comments>http://www.ravenousrpg.com/2011/05/19/dundjinni-and-hero-designer-side-by-side/#comments</comments>
		<pubDate>Thu, 19 May 2011 21:19:47 +0000</pubDate>
		<dc:creator>Hungry</dc:creator>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[Hero System]]></category>

		<guid isPermaLink="false">http://www.ravenousrpg.com/?p=648</guid>
		<description><![CDATA[As you may have guessed by now, I love maps and mapping software. This includes the (seemingly abandoned) Dundjinni. I also love playing GURPS and Hero and pretty much any other &#8220;point build&#8221; system. However, GURPS and Hero are complex enough that I find that using software (GURPS Character Assistant or HeroDesigner) really helps streamline [...]]]></description>
			<content:encoded><![CDATA[<p>As you may have guessed by now, I love maps and mapping software. This includes the (seemingly abandoned) <a href="http://www.dundjinni.com/" target="_blank">Dundjinni</a>. I also love playing GURPS and Hero and pretty much any other &#8220;point build&#8221; system. However, GURPS and Hero are complex enough that I find that using software<a href="http://www.sjgames.com/gurps/characterassistant/" target="_blank"> (GURPS Character Assistant</a> or <a href="http://www.herogames.com/heroDesigner.htm" target="_blank">HeroDesigner</a>) really helps streamline character builds and exposes me to other options that I may have not otherwise noticed for my character.</p>
<p>I&#8217;m not sure what programming language GURPS Character Assistant is built in, but Dundjinni and HeroDesigner are Java programs. Here lies the problem&#8230; HeroDesigner requires at least Java 6 (or maybe 5?) to function properly. Dundjinni requires Java 4. Anything newer than that causes the software to not operate properly. The Dundjinni developers claim that there is a bug in the newer versions of Java. I firmly believe that the API changed in some class that they use and since the software is no longer being developed, they can&#8217;t bring it &#8220;up to spec&#8221; to use the new API.</p>
<p>That&#8217;s neither here nor there. I want to use both pieces of software, but can&#8217;t&#8230; or can I?</p>
<p>Here are the basics of what I did to make both pieces of software happy:</p>
<ol>
<li>Install Java 4 (aka 1.4) in C:\Program Files\Java\java4</li>
<li>Install Dundjinni</li>
<li>Install Java 6 (aka 1.6) in C:\Program Files\Java\java6</li>
<li>Install HeroDesigner</li>
<li>Write a batch file (remember those???) to point Dundjinni to the 1.4 Java. See below for the batch file.</li>
<li>Modify the Dundjinni desktop icon to point to the new batch file instead of the exe.</li>
<li>Profit!</li>
</ol>
<p>Here&#8217;s the batch file for those that need it. This took me about 20 minutes of Googling for answers and about a minute to write.</p>
<pre>@echo off
set JAVA_HOME="C:\Program Files\Java\java4"
set PATH=%JAVA_HOME%\bin;%PATH%
set CLASSPATH=%JAVA_HOME%
cd "C:\Program Files\Fluid\Dundjinni"
"C:\Program Files\Fluid\Dundjinni\dundjinni.exe"
</pre>
<p>I really hope this helps someone out there that wants to run the latest and greatest Java for everything, but still allow Dundjinni to work properly.</p>
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		<title>Cartography Lessons</title>
		<link>http://www.ravenousrpg.com/2009/09/29/cartography-lessons/</link>
		<comments>http://www.ravenousrpg.com/2009/09/29/cartography-lessons/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 23:03:43 +0000</pubDate>
		<dc:creator>Hungry</dc:creator>
				<category><![CDATA[Cartography]]></category>

		<guid isPermaLink="false">http://www.ravenousrpg.com/?p=230</guid>
		<description><![CDATA[I&#8217;ll admit it. I love maps. Give me a book of maps for Christmas, and I&#8217;m a happy clam for several days while I explore ancient and lost lands through the ink, paper, glue and covers of a good book of maps. This love of maps extends into creating them as well. I suppose that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit it. I love maps. Give me a book of maps for Christmas, and I&#8217;m a happy clam for several days while I explore ancient and lost lands through the ink, paper, glue and covers of a good book of maps. This love of maps extends into creating them as well. I suppose that was why I fell into the role of GM for most of my games. I was the guy that loved to draw maps. I&#8217;d take the old blue-lined graph paper and draw dungeon-crawl after dungeon-crawl. When I discovered hex maps, I dove into creating overland maps as well.</p>
<p>Years passed before I discovered the joys of large artist pads for my world maps. The freedom of not using any lines for guides was quite refreshing. I would create world after world just for the sake of being able to draw maps. Hardly any of the worlds grew flesh on the bones of the maps, but I had the maps in case I needed them.</p>
<p>In the end, many of the maps (dungeon, world and otherwise) have fallen to the wayside and been lost to the ages. I still have quite a few of them, but they&#8217;re fairly tattered and torn. A sign of a good life for a map.</p>
<p>In the past decade (or so) I&#8217;ve discovered the joy of digital maps. Here, I&#8217;m mainly speaking of <a href="http://www.profantasy.com/products/cc3.asp" target="_blank">Campaign Cartographer</a>, <a href="http://www.profantasy.com/products/ft.asp" target="_blank">Fractal Terrains</a> and <a href="http://www.dundjinni.com/" target="_blank">Dundjinni</a>. There are other products out there to fill the digital map niche, but these three products are all I need to get going with the creations from the macro down to the micro.</p>
<p>Some people can&#8217;t stand doing maps digitally because there is a fairly steep learning curve. A friend of mine suggested that I give some lessons on the blog about how to do digital maps using the products that I know and love. I&#8217;ve decided that&#8217;s a good idea, so I&#8217;m going to start a semi-regular series of blog posts with images, screen captures, maps and text explaining how to go about creating maps.</p>
<p>I&#8217;ll probably start with the basic world maps, but I&#8217;ll interject details on how to draw cities, castles, dungeons, ships and everything in between. Who knows? Maybe I&#8217;ll create another world while I&#8217;m at it and see where things lead with it.</p>
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