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Tales from the Table: Cyberarcher

February 1st, 2010

When running my longest running Cyberpunk campaign for J.J., Vince, Ron and Justin back in the 1990s, Justin wanted to play an archer-type character. His character concept was one that despised guns, but he didn’t want to limit himself to just plain old arrows. Fancy, high-tech arrows didn’t exist in the game, so we came up with a handful of them. We had ones that used laser guidance from his cyber eye to give him an increased chance to hit. Others were tipped with explosives, acid vials, electrical shocks, EMP blasters and more. I remember having tons of fun with Justin in coming up with the arrows because he was very stern with himself at not destroying the game balance. There were a few that may have tipped the scales too far into his favor, but I like the concept behind the arrows. I would let him have the arrows, but at an outrageous price. I remember that he would save his Euros and NewYen in order to afford just one or two of these very powerful items.

My message to all players and GMs out there: work with each other.

As a GM allow your players to have fun with their characters, but don’t let a player use his character to overshadow everyone else. That drains the fun out of the game for the rest of the group, and this is a group effort after all.

As a player, ask for what will make your character more fun to play, but don’t try to steal the spotlight from everyone else. Yes, a character needs to shine, but he needs to do so alongside everyone else. If you come up with a great idea, try to ask for it in a manner that will not force the GM to say no, but don’t corner the GM and force him to say yes either.


Tales from the Table: Wasted World

November 9th, 2009

A former roommate of mine and a friend of his from back in his home state of Illinois came up with an RPG of their own called Wasted World. The game was brutal. The setting was fierce. Characters died left and right, and it was rare to go through less than three characters in a night. This wasn’t much of a big deal because it took all of 8 minutes flat to create a new character and jump back into the action. The first few times I died, I lamented the loss of the characters and the loving backgrounds I had constructed in my head, but had not yet had time to write down. Then I realized that the characters were nothing more than a set of stats, some armor and a gun or three to use against everyone else, including the other characters.

I distinctly remember a particular purple d20 the GM would pull out when he needed a 20. In the game system, if you wanted to make a called shot, you had to roll a natural 20. Fair enough. Called shots to the head were almost always killing blows. When a particular character was really whipping up on the Bad Guys, the GM would pull out his special purple d20, declare the called shot to the head and roll in front of everyone. Nine out of ten times he’d roll a 20. Damn.

After a while, I decided that it would be cool to publish Wasted World. It was the ultimate post-apocalyptic, hack-and-slash game I had ever come across. I haggled with the GM, and bought the game, and his damn d20, for a grand total of $25. A few months later, he decided he wanted to run the game for some other friends and asked to borrow Wasted World (there was a single copy in existence, and still is as far as I know) to run. I got stupid and loaned him the game never to see it again. He soon afterwards moved back to Illinois with the game. Damn.

That’s OK. I still have his d20 and I use it for Paranoia these days. Muahahahaah.


Tales from the Table: A Rockerboy in Metal Gear

November 2nd, 2009

More years ago than I want to consider, I ran a fairly long-term Cyberpunk 2020 (CP2020) game for my roommates and a few friends. We were all single, working at “The Slut” and had more time than money. We’d play CP2020 for hours and hours, and it was a blast. Justin went through more characters than anyone else, but Vince and J.J. managed to hold on to their characters for the length of the game. J.J.’s solo finally went cyberpsycho (on purpose) when he decided to bow out of the game and became a recurring bad guy in the campaign. Vince’s character was a rockerboy named Genghis that managed to survive machine gun emplacements, falling from an AV-7 from a fairly decent height and managed to shoot down a helicopter with a single shot from his pistol. The rockerboy was such an incredibly lucky S.O.B. that it made me sick to run the game. There were even a few times I put him in situations I knew he’d never get out of, and he always managed to do so.

There was a scenario (I think from the back of the main CP2020 book) that they were running through to rescue a scientist captured by a megacorp. The daughter of the scientist was a groupie of the rockerboy and emplored him to get his bodyguards to free her father from imprisonment and she’d be his faithfully and forever. The rockerboy conceeded, but refused to send his bodyguards (the other characters) where he wouldn’t go himself. In the end they made their way through the compound, and got to the scientist. On the way out, however, they set off all sorts of alarms and triggered an armed response by the remaining guards. Something the PCs didn’t know was that when this happened the helicopter on the roof took to the air and began searching the grounds of the compound. I kept a mental track of where the helicopter was just in case they chose to exit the main building when the ‘copter was across the compound from them.

As it turns out, Genghis the rockerboy burst from the building right in front of the flying death machine. The ‘copter’s pilot won initiative and unleashed the Wrath of God on Genghis in the form of a .50 caliber nose-mounted mini gun. I just knew that I was about to paste Vince’s character, and in CP2020, I don’t pull punches. Ever. In the end, I rolled halfway decent to hit him, and then started rolling damage. I never rolled more 1’s and 2’s in my entire life as I did during that set of die rolls. The end result? 2 points of damage got through Genghis’s Metal Gear (which was his affectation as a rockerboy, so he wore it everywhere, even on stage.) I did tear his Metal Gear all to shreds and dented the crap out of it. It was still serviceable, and Vince declared the pock marks, scorches and dents added character to the armor, and he never did repair it.

Oh. and the single shot to take down the helicopter? Yeah. Vince rolled a 10 on his d10 roll for his to-hit. Which in the CP2020 system meant he got to roll another d10 and add the result and continue to do so until he was done rolling 10s. I forget the number of 10s that he rolled in a row, but the grand total of the to hit roll was a 57. I remember that number now and always will. 57. Fifty-f’ing-Seven. It was such an insanely high roll (“impossible” ranks at about 30 in the CP2020 system) that I declared he shot the pilot square in the face with his attack and killed him instantly. The ‘copter went down in a heap and exploded into flames that lit the night sky while the group (with scientist in tow) ran away back to Night City and the safety of their hotel rooms.

Now that I’ve typed this up, I find that I miss playing CP2020. I can’t see to find anyone these days that wants to play the game. Ah well… I still have my Tales from the Table.


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