Free RPG Day: D&D Bloodsand Arena
September 20th, 2010Bloodsand Arena is WotC’s introduction to Athas, the world of Darksun. The books are already on the shelves, but when Free RPG Day happened, they were slated for a month or three release date out from June. I have not had a chance to even glimpse the innards of any recent Darksun books, and this is because I’ve not made the time. I’ve seen them on shelves, but walked right past them to more lush offerings. Darksun never did catch my interest, and the more I learn about D&D 4e and the more I read the books and the more I play it (which is rare, I’ll admit) the less I like the system or settings. I just have a bad taste in my mouth from the World-of-Warcraftification of my favorite RPG. However, that’s a rant for another day. I’m here to review Bloodsand Arena. 
The cover has some amazing artwork on it and some good maps on the internal sides of the cover. My only complaint at this point is that I wish the grid lines on the internal maps were a little thicker to make them stand out more. It’s a cartography thing, I guess.
The character cards that come with the game are excellent and well put together. I can imagine that it would be a breeze to simply shuffle the cards and hand them out to the players at random, or toss them in the middle of the table and have them fight over it (or bid on them like Amber?)
The large fold-out map that comes with the game is excellent for miniature combat situations, which is what I imagined they intended the large maps to be used for. Instead of breaking out the battlemat and markers, it’s possible to just use the maps provided as-is. I like this quite a bit and I wish more games included features like this. It would be worth the extra $5 to $10 dollars to me.
Lastly, the 24 page book gives a brief on the world, setting, environment, geography and socio-political make up of Athas. After reading this, I remember now why I never did like the world. It’s too brutal for my tastes. No. I don’t like everything wrapped up in a pretty little package with a bow on top, but I do want my players to have a chance to live to see second level. Ok. Sorry. Enough of that rant.
Once Athas and the immediate surroundings are laid out, the adventure starts. In typical WotC fashion, the adventures are very well put together, outlined for the GM and players wonderfully, described clearly and the monster stat blocks are immensely useful. It took WotC a long time from purchasing TSR to finally get this down and get it right. I hope they continue to do well in this area.
Both adventures (yep, there are two!) seem to be very fun to run and play in, but not in the world of Athas. At least, not for me.
One final thought is that you need the D&D 4e books to run these adventures. This is not a stand-alone book to entice new players to join the game like most other Free RPG Day offerings. I’d rather see Free RPG Day stuff bring in new players, not try to get existing players to buy more stuff.
Grade: A (Though, I’m still not enticed to buy any more D&D 4e stuff or Darksun materials.)






