No alliteration today in the title. That’s okay.
I couldn’t do the Friday Five on Friday because work kept me slam-packed busy, then I had to race from work to my monthly Pathfinder game. The game was A.W.E.S.O.M.E.! The players finally got free of the opening dungeon crawl and into the city where they have a bit more freedom to make choices and move. That really opened up the role playing. By the end of the night, they were wanting to make it a twice-a-week game instead of a once-a-month game. As much as I would love to do that, it just ain’t gonna happen with my current life load.
Saturday rolled around, and we had a huge event for a non-profit I’m president of. That consumed the entire day, but went off really well. Only a few hitches, and I’m not sure the audience at the presentations even noticed.
Now we’re here to Sunday, and I checked my bookmarks for the week. I have ten of them. Normally, I have five-to-eight things bookmarked. Not this week. It was a great week in the RPG blogosphere! Time to get on to the links!
I Want To Explore This World…
Yeah. Me too. The thoughts and desires of adventure these images evoke are excellent. Great finds!
The Application Of Time and Motion to RPG Game Mechanics
As a game designer, this post really hit the nail on the head. Taking Mike’s advice, I’m going to have to go back and review some of the rules I have in my game system to ensure they’re not overly complex, require looking up each time they are used (D&D 3.0 grapple rules anyone?), and that they flow smoothly with the narrative being told.
100 Things 4e D&D Players Never Say
These are hilarious! The last one (#1) is the best. Killing a character off in 4th edition D&D requires some real effort on the part of the GM, and some really bad choices by the player… all at the same time.
Bring Out Your Dead – Some Ideas for Effecting PCs When Returning From Beyond
These effects on characters after they are raised from the dead are excellent. I’ve printed this blog post and thrown it into my folder along with tons of other “flavor effect” articles that I use during games. Well done, Eric!
Saying Isn’t Feeling: Evoking Emotional Engagement in Players
In addition to being a gamer, I’m also a writer of fiction. One of the rules you hear repeatedly is, “Show, don’t tell.” It’s such a brief statement that it’s hard to wrap your head around the full impact of the advice. Many people just don’t get it at first. I certainly didn’t. It’s just too brief. Too succinct. This post by Jeff explains things really well for writers as well as GMs and players.
[Tuesday Map] Traven’s Redoubt
Another great map from Dyson! Need I say more?
GIVING POWERGAMERS WHAT THEY DESERVE…
This good-sized post by Runeslinger is a top-notch one on how to handle powergamers and give them what they want while maintaining some sense of game balance/continuity. I’ve always struggled with this, and this post really helped me out.
Eight Tips for Using Travel as a Plot Device in Fantasy Games
For my monthly game, they’ll (probably) be leaving the city in the near future. I’m figuring there will be a few adventures within their undead-riddled city before they head out and get on the road. This post helped me prep for the eventual cross-country travels through the chilly country of Brevoy in the Inner Sea area of Golarion.
Pick #92: What does a real sword weigh?
Back to my writing. I write fantasy. I tend to pick the time period around 1000 CE to for my representative time period of when the world exists. When I describe warriors rolling, dodging, and smoothly moving in their armor, I’ve always had a few people call me out on it. That’s partially a fault of my writing in that I don’t specify that the armor is leather (I’ve fixed that), and partially a fault of peoples’ concepts of what “real armor” is like. This post links to a few other pages that really help clear things up. I’m temped to print the linked articles, so I can throw them at people that want to believe armor is always shiny plates of metal that weigh in at 200 pounds and prevents a warrior from standing up once he’s fallen down after tripping over a rock.
[CONTEST] The Dungeon of Lost Coppers
Woo Hoo! A contest from Dyson! Take his unfinished map, finish it off, and email it to him by February 23rd to be entered into a drawing for the deluxe copy of Dyson’s Delves. I bought a copy of the book when it became available, and it’s an excellent book. Well worth your time to enter the contest if you don’t already have the book. More details found at the link.