Artifact Tuesday: Ring of Hammering

Ring of Hammering: Heroic Level Artifact

The Ring of Hammering is a brass ring with Dwarven runes carved into the outer surface and common letters etched into the inner surface. The runes and letters spell out a promise between Dwarven and Human leaders to always cooperate in acts of artistry and building.

Body Slot: Finger

Property: You gain a +4 bonus to all Endurance skill checks when crafting or engineering an item.

Property: You gain the Power Attack feat while wearing the ring. If you already have this feat, this property has no effect.

Property: You gain +2 bonus to attack and damage rolls while using any weapon of the Hammer group.

Power (Daily — Martial, Weapon): Standard action. You can use shift the battlefield (fighter, level 9).

Goals of the Ring of Hammering:

  • Craft as many fine weapons and suits of armor as possible.
  • Ensure all buildings and other public works are sturdy and well built.
  • Foster well-being between Dwarves and Humans.

Concordance:

  • Starting Score: 5
  • You gain a level: +1d10
  • You are a Dwarf or Human: +2
  • You craft an item while wearing the ring: +1
  • You destroy an item while wearing the ring: -2
  • You destroy a building or other public works while wearing the ring: -4

Pleased (16-20)
The Ring pulses with power and glows a soft amber color at all times. The runes in the ring seem to shift and roll around the brass of the Ring.

  • Property: When you wield a hammer, you gain a +4 bonus to attack and damage rolls.
  • Power (Encounter – Martial, Weapon): Standard action. You can use reckless strike (fighter, level 7).
  • Special: If you are a Human, you gain a +1 to Charisma while speaking to Dwarves. If you are a Dwarf, you gain a +1 to Charisma while speaking to Humans. If you are neither race, this special provides no bonus.

Satisfied (12-15)
The Ring vibrates softly as if purring like a great cat.

  • Property: You gain a +4 bonus to all Diplomacy rolls.

Normal (5-11)
The Ring feels warm to the touch on your finger.

Unsatisfied (1-4)
The Ring feels cold to the touch on your finger, and your finger turns green from the brass.

  • Special: The Ring no longer grants attack and damage bonues when you wield a hammer.

Angered (0 or Lower)
The Ring loosens on the your finger and threatens to fall off at every opporunity.

  • Special: You suffer a -4 penalty to all Diplomacy rolls.

Moving On
When it is time to move on the Ring falls from the your finger, rolls into some nearby debris, a hole or some brush, and vanishes from found never to be seen again.