Friday Five: 2009-09-11 2

Where I’m At In My GMing

This post over at RPG Blog II lists out some criteria for measuring where you are at in your GM style and career. I went through it and am quite happy with my score. It’s nowhere near perfect, but it’s high enough to keep me pleased with the result. I highly suggest that any and every GM head over to RPG Blog II and check it out. You’ll find your strengths and weaknesses if you’re just honest with yourself.

How To Make Skill Checks Not Suck

I hate skill checks that decide the fate of a game. I’d rather have good role playing than bad roll playing decide the fate of a campaign. DNAphil over at Gnome Stew has some good words on how to avoid scenarios like this that can spell certain death for a game session or an entire campaign that was designed with care and built with hard work.

Pathfinder RPG Resources

The next game I’ll be playing in (and maybe even running) will be a Pathfinder game. I really appreciated MadBrew’s list of links regarding Pathfinder resources, and I’ve already put some of them to use. Now if my book from Amaz—those people— would show up, I’d be a happy camper. If you’re thinking about playing/running Pathfinder, head over to Mad Brew Labs and check things out.

More Tips for Speeding Up Your Game

Who couldn’t use a faster running game? I’m not talking about speedballing through every encounter and role playing opportunity. I’m talking about making some of the more laborious and boring parts run a little smoother and faster. Go check out what Ameron has to say about the topic!

Another Dice Tower

I’ve always loved the idea of having a dice tower, but I haven’t wanted to shell out the Big Bucks for buying a pre-made one. I’ve also never put much thought into building my own because I know it would be made out of inch thick plywood and 2×4’s and would weigh in at roughly twice the weight of the Ptolus book. Well, the folks over at Key Our Cars put together a nice set of instructions and pictures on how to build one of your own. It’s even see-through, so you can watch the dice bang around the pegs as they plinko their way to the bottom. The cost, ease of construction and end-product has inspired me to build one on the next weekend I have free.

2 thoughts on “Friday Five: 2009-09-11

  1. Mad Brew Sep 15,2009 10:14 AM

    Thanks for the link love!

  2. Rhianni Sep 15,2009 8:11 PM

    The skill check is a biggie. I want them to be important but since its one die roll what happens if the thief doesnt pick the lock to get the party where they need to be? Or a bard misses their gather information?
    If you have to jury rig the adventure after the fact then was it really an important skill roll?

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