Adventure Hook: Magic Kingdom 2

Many thanks to Terry Brooks for inspiring today’s adventure hook… and apologies to him if he’s upset that I’ve blatantly stolen from one of his fine novels and adopted the idea for my use.

One of the PCs enters a contest to win a “Magic Kingdom” and has won the grand prize! The entrant decided there was no way to win an actual kingdom of magic, and just wrote it off as an advertising gimmick until a representative of the prize staff arrived with keys to the castle, a deed to the lands and directions on how to get there. The PC then calls up his favorite friends (presumably the other PCs in the game) and takes them on a grand adventure from the mundane world to a world filled with faeries, unicorns, magicians and more!

How will the modern-day men and women of the world handle being exposed to the magical creations of this other land? Do they have magical abilities of their own that are dormant in the mundane world? How will the people of the magical kingdom accept their new king and ruler?

What game system would work best for this hook? GURPS/Hero are the obvious answers. Any others? I may actually take this hook and develop a campaign based on it, but I don’t know if I could talk my players in playing themselves.

2 thoughts on “Adventure Hook: Magic Kingdom

  1. Sean Holland Feb 12,2010 10:17 AM

    I think I would go for light system like FATE for something like this, which sounds like a lot of fun. Good luck and let us know how it goes if you try it out.

  2. Hungry Feb 12,2010 11:16 AM

    Thanks for the tip, Sean. I’ll check out that system. I’ve heard of it before, but never actually bought the rules to read them.

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