Sorry for the lack of posting during the week. Things have changed in life, and this blog has fallen to the bottom of the barrel on my priority list. That might change in the future, but don’t hold your breath. I still have time for a Friday Five, though!
I love this concept! I’ve used it quite a bit in the past, and I’m about to do it again in a campaign that starts this weekend. I’m taking PCs from a past campaign, turning them into NPCs for this game and running with them. I can’t wait to do it to see how it goes. The PCs were from a very long running campaign, so I know them well. This should help add more life to the game.
How does the possibility of resurrection change death? Quite a bit, it turns out. If new life can be gained with a large diamond and a simple spell, then what’s to stop people from being horribly stupid in the face of vast dangers? Not much, really. For a full dissertation on the matter, follow the link and see what Bauxtehude has to say on the matter.
If you can’t resurrect your dead, how do you bury them? Different cultures have different means of disposing of corpses in an honorable way. Adding these details about death to your game can really bring out its life!
Speaking of adding details to a campaign, there’s a right way and a wrong way. It’s great for a GM to know every last minutiae about his or her world, but it’s another thing to cram it down the players’ throats. Avoid useless filler and life will go better for your campaign.
Speaking of my new game that I’ll be starting this weekend, I feel very close to this post. Treasure should be more than a count of gold and a list of magic items. It should be tailored to the creature(s) slain and to the group. I’m not talking about fulfilling wish list items the players have put together, but more along the lines of making the treasure important to the campaign as a whole. Mike over at Campaign Mastery has a whole long list of items that can be included in treasure to give it that special something.