Sorry for the lateness of this post, but Friday was consumed with me getting my car worked on and me getting another 10 or so pages of my thesis written. Man, I can’t wait to get this thing done.
What happens around the adventure when the player’s aren’t actively interacting with it? Quite a bit, in most cases. Dave has a pretty good system for moving things along that are off camera depending on how long the players are taking to get certain, on camera, objectives accomplished.
Need some information about how law and certain affiliations are used within a city? Go check out Johnn’s excellent post on the topic.
One of the things in 4e D&D that I’ve hated since day one are skill challenges. I think part of it is the total vacuum of advice on how to apply them at the table. For the few 4e D&D games that I’ve run, when a skill challenge pops up, I really don’t have much of a choice but to destroy the atmosphere of the game and announce, “It’s skill challenge game, and you can use the following skills…. Start rolling!” This is a horrible way of doing it, but I’m clueless when it comes to their application. That is until I found this blog post by Robert. If you’re in the same boat that I’m in, go check out the post.
Where’s link #5? Sorry, folks. I only found four links this week that I felt like commenting on. I could have probably found a fifth with a little effort, but this has been a crazy week. We’ll see if I can get back on track next week.