Saturday Six: 2011-05-14

I could have sworn that I posted my Friday Five yesterday, but it’s been such a long and exhausting week that I’m not surprised that I forgot all about it. I’m throwing in an extra link as an apology for missing out on the post yesterday.

Saintly Saturday: St. Cyril of Jerusalem

The key reason I’m linking to this post is not for the history lesson (though, that’s certainly cool enough for linkage,) but because of the supernatural events table at the bottom of the post. This thing is awesome! I’m definitely going to use this for adventure hooks, cool flavor or just plain old strange events in future games that I run.

More Monster Variety – Put Undead to Rest

I love undead. They’re so wide and varied that I just can’t resist them. At one point, I ran a dungeon crawl in 2nd Edition AD&D using the Undermountain maps and every undead published for 2e. I used everything from the lowly zombie to the incredibly powerful lich and all points in between. While the players may have groaned at “yet another undead type” they had a blast trying to figure out ways to destroy them or counter their unique powers when the cleric’s ability to turn/destroy them was too weak or just plain didn’t work for some reason. It was fun. Having said this, I’ve also delved into other arenas as well. I’ve had the all-golem dungeon, which really pissed off the thief. I’ve also touched on using elementals as well for what they’re worth, but I’ve not used them to their full extent yet. There’s loads of fun in dropping in “non living” creatures of sorts other than undead, but I still put undead at the top of my list.

Dungeon Design Elements: The Portcullis

The portcullis is one of the least used barriers in modern dungeon crawls because it is one of the least understood mechanisms. Want to learn more, so you can drop a few into your dungeons and do it correctly? Head on over to A Paladin In Citadel for more details.

Finally you can have your own sweet Mazes and Monsters GM screen!

I love this screen. While I don’t play Mazes and Monsters, I can totally see this blank screen printed on card-stock with notes and tables scribbled all over it. It’s good stuff. I’ve always said that making your own GM screen is the best way to learn a new system. Now you can do it with these stylish blanks.

[Friday Map] Return to the Tutorial Dungeon!

Maps. I love maps. This is the key reason that I’m linking to this dungeon. Oh. Did I mention that this is a really well done map? I guess I just did, eh? It’s good stuff. Go check it out.

Nine Words That Improve Your Game – What Do You Want To Get Out Of This?

One of the fellas that I’ve been gaming with for over 10 years asks this of everyone about every 8-9 months. He wants to make sure that everyone is still having fun, that priorities haven’t shifted, that we’re still on target for enjoying ourselves and that he’s providing the best game possible most, if not all, the time. I highly recommend that you do this with your group on a regular basis, and especially when adding a new player to the mix. It can be a rough conversation, but it should be done with open honesty and total acceptance of all that is said.