Friday Five: 2011-09-02

The Light Fantastic … and Eight Other Fantasy Esthetics

The main reason I’m linking to this page is for the matrix near the bottom of the post, but the rest of the post is a great one to read. I love the matrix. I’m not sure I 100% agree with the placement of every item on the chart, but it’s a great start and a good way to judge RPGs in general to find what you want to play.

Campaigns Set in One Location

When I first read this title, I thought, “I’ve done that!” Once I got deeper into the post, I realized that I’ve had story arcs that follow this concept, but not entire campaigns. This is an intriguing idea to say the least. I’m not sure I have the chops to pull it off or the right group at the moment to survive a long-term campaign that is set in a single location. Even if you don’t attempt to do something like this, it’s still a good read for getting ideas for how to make a single location much more interactive in the long run.

Mythic Monday: The Vampire

I couldn’t agree more with Beedo on this post. Vampires should be dark, scary, downright horrifying in fact and something of nightmares. This is true of all undead, but especially so of those that have free will behind them. Vampires have haunted our nights for far too long for them to be demeaned and brought down to a “sparkling” level that they are today. Having a creature tear into your friend’s neck and release the life blood contained within them should rank high enough on the Scary Meter to make you shit your pants right away. No saving throw. Period.

World Building Part III: History, Mythology and Stocking Dungeons

Stocking dungeons is so hard these days. When I was a kid, you could throw in a random monster from the manual and your friends got all excited to fight the hippogriff in a 20×20 room that was nine levels underground. Why? Because they hadn’t seen one actually used, so it was exciting! Well, we’ve all seen (or read) every monster there is in the book and things need to be logically placed within the dungeon. Borrowing from mythology can help guide you through this process. I could go on for a while on this topic, but I’ll leave it to the link to do the rest of the talking. Go check it out.

Forging Unexpected Connections: Putting PC Dossiers To Work

I love and hate PC dossiers. My reasons for hating them is that when I see a blank on a sheet of paper, I feel the need to fill it out. Even when the character has never been played. This adds an extra burden on me during character creation. I also love PC dossiers because it gives me a place to record events that happen to a character as they happen. I guess I need to do a mix-and-match approach of storing character information. Start with a character sheet and when the game play starts, shift to a dossier. Either way, if you’re looking to create your own character portfolio, I’d suggest checking the link and seeing what information Mike suggests you track. It’s good stuff. Trust me.