Friday Five: 2012-02-17

Hey all. Long time, no post. I can’t promise that I’m back in action full time. Today is my last day on the current job. Next Wednesday is the first day on the new job. It may take a while to iron things out as far as scheduling and what-not goes. Since I get to slack the rest of today, I can post a Friday Five for this week! Here goes….

you must be this lucky to play (a paladin)

As you know, I’m a math geek. I love the analysis done on how extremely lucky a player has to be to play a paladin by the rules of the game. Great work, James!

Puzzling Evidence in the Corridor

Love this Dungeon Dozen! So many great ideas packed into a small post.

Playing a Non-Linear Adventure Path

I’m getting setup and prepping for a campaign such as one of these. It’s a little sandbox-y, a little guided, a little tree-like structure. It’s an idea I came up with about 12 years ago, and just now found my one page of notes about it. This post really helped me solidify and structure some of my ideas.

D&D Encounters: DM Compensation

Bah. GMs should game for the fun of it. There should be zero compensation for them. They’re playing a game after all! The one time I asked for money from my players was when I ran my very first Top Secret S/I game. The character sheet was 17 x 11, folded in half and printed on both sides. It was a little 8 1/2 x 11 booklet thing. I had them photocopied at the place next to our game shop, and the character sheets ran me $1 each. I had 10 players and $11.00 in my pocket. I barely had enough cash for a soda and candy bar left over. I asked, very nicely, if the players would mind chipping in a buck each to offset my costs. I told them that if they did, the character sheet was theirs to keep forever. They were buying it after all. It worked out well, and everyone tossed me a buck for their character sheet. That was back in high school. I wouldn’t need to do that now that I have a great-paying full-time job.

The Architect DM: Seven Wonders of Your World

This is a grand idea! Add some wondrous items to your world that aren’t magical (or maybe they are, but the players can’t stuff them into their backpack.) It’s a great way to add flavor to a gaming world. Check out the post for more details.