These are some gorgeous maps and great commentary on doing “map fill” (which is the areas the adventurers normally can’t go for those not in the know.) Good stuff here. Go check it out!
When creating a character are you thinking of your character’s role? Probably. What about his/her role? Are you thinking of strategic gains or role playing opportunities? Hopefully it’s both, but with more weight on the role playing. Want more in-depth thinking on the topic? Well, what are you waiting for? Click the link already!
I normally don’t like overground maps with hexes overlaid because the terrain always seems to stop right at the “thick black line” as if it’s some sort of barrier the rivers/trees/mountains/whatever can’t penetrate. That’s not the case with these maps. I wanted to point them out for those of you thinking of doing a hex-map. This is the way to draw them!
This is a really long post, but every word is worth it! There are tons of great types of villains out there, and the mastermind is one of the usual suspects GMs use. How can you make your mastermind better, different, memorable or unique? Check the link to find out what Mike has to say!
Another great map by Dyson! I’d normally put “Nuf Sed” at the end of a statement like that, but I also want to point out (again) that he’s selling a book of his great artwork (I feel his maps are of high enough quality to be considered art.) You can find out more about his book on Lulu.