I missed out on last week’s Friday Five because of a death in the family (my pet black lab of 13 years) and overload from a web project for a non-profit that I volunteer for. I had the links all lined up, but just didn’t have the energy or time to get them posted. I wiped out the Friday Five bookmarks for last week thinking I’d not get to them, but maybe I should have kept them. Ah well.
As an apology for missing last week, I’m doubling-down this week! That’s right folks! Ten links this week!
I understand niche protection, but I’m not a big fan of it. As a player, it feels limiting to me to only be allowed to select from a small subset of the possible skills. As a GM, I feel sorry for the players if they’ve missed a niche I feel is important. The best thing to do when creating an adventuring party (regardless of genre or system) is open collaboration. The players should talk to one another and the GM while creating the party. They should find weak points to shore up and strong points (usually working as a group) to take advantage of. Likewise, the GM should be open in the goals and style of the campaign. The GM should let the players know up front what skills are going to be important, and which ones are not going to be. This will help guide the players through the character creation process and make “niche protection” less dominant.
This is a great piece of advice! If you have a style/theme/idea for a campaign, surf the web and pin things to a particular board. When the board is filled up with those seminal images, share it with your group. It’ll help guide them through creating appropriate characters (see above about my thoughts on collaboration) and make the campaign that much stronger. Kudos to John for posting this article!
If you’ve role played long enough, this has happened. Perhaps you were the perpetrator. Perhaps you were the victim. Either way, it can happen. The key point here is to identify when it’s happening and when it’s appropriate for the game. Some “beer ‘n’ pretzel” games demand a certain level of silliness. Others require the opposite. It’s just a matter of what the group wants as a whole.
These are some pretty cool charts! I could see these charts working well for things outside an island environment, but that’s a great start. Excellent work, Zachary! To anyone using these charts (or any other charts) for randomly generating things, use the results as a guide, but by no means should the dice determine every facet of the game. You’ll come up with some pretty weird (and sometimes nonsensical) stuff by obeying the dice as if they are your masters.
Ahh.. The note cards. I remember spending many an hour at an all-night diner with stacks and stacks (and boxes upon boxes) of highly organized and labeled note cards. I guess I picked up the habit from debate club in junior high and high school. I must have created hundreds of NPCs (sans stats, just attitudes and brief descriptions/monikers) in the span of a few months at this diner. Alas, the cards vanished when I had to suddenly move away from a homicidal/suicidal roommate. They were in a cabinet near the front door that I forgot to check when I fled while he was under a three-day psyche hold. I also lost all of my Warhammer 40k stuff, and my Monopoly board game. Strange how you remember those little details.
Another great set of subclasses from Dyson! I think the Bounty Hunter is my favorite one. Good role playing goodness there.
Need a good in-depth bit of knowledge about how muscle-powered ranged weapons work in GURPS? I learned quite a bit from this post. It’s a good one and is packed full of wonderful character build-out advice. Go check it out!
As a writer, I loved this post. It’s a great one for GMs, campaign builders, adventure/module designers and even players that are trying to describe their characters’ strongholds/churches/temples/towers. It’s another great article from Mike!
This is a link from last week, but I’m throwing it in here because I linked to part one of the article. I figured I’d toss out a link to part 2 as well for those of you that were waiting for it. I’ve never had writer’s block in any form. I’ve had creative interruptions and other demands reduce my ability to produce quality words, but never a true block. If you’re one of those folks that just can’t seem to get your words down “on paper”, you owe it to yourself to check this out. See if there are any tips/tricks to pick up and get your mojo back!
Even though Dyson complained about the quality of the pen he used to draw this map, I think it came out spectacularly! It’s a great map and I could see many an adventure happening here. More great work from the mind (and pen) of Dyson Logos.