Today’s question is:
- What is the first “splatbook” you begged your DM to approve?
From my best recollection, splatbooks didn’t really hit the shelves in a hard way until WotC released D&D 3.0 under the OGL. Until that seminal moment, TSR/WotC controlled a vast majority of the (A)D&D products. There might have been generic third-party items (like the Judge’s Guild stuff).
I suppose the brown handbooks for 2nd Edition AD&D could be considered “splatbooks” since they were written by different authors and had rules all over the place as far as game balance goes. I distinctly remember the Thief’s Handbook being the most overpowered out of all of them, but it also had the coolest ideas. It took quite a bit of work to rectify the game balance issues between all of the brown handbooks.
Why was it work for me? Because I was the GM at the time. I had people wanting to use them. I wanted them to use them because of the flair and flavor they all provided. There was tons of Good Stuff in those books, so I massaged the rules (some up and some down) to get them on a level playing field of power.
As far as my first request as a player… Again, not a splatbook, but I spotted the Time Lord class in one of the Dragon magazines and tried to convince my GM of the day to let me run one. It rightfully got shot down. That particular class was just too powerful and could totally wreck the continuity and flow of a story within the game.