I’ll be off and camping for a day or two with the family as this post goes live. If I’ve clicked the right buttons and selected the right information, you’ll be seeing this on Friday.
I’ve done this before just to give the gaming group a slot to fill. I wasn’t comfortable with the situation even though it lasted for almost the entire campaign. I finally got tired of it, and found a halfway-decent excuse to drop the GMPC off in a town and have him go on his own personal quest. If it’s a technical necessity for the game, then I posit that you’re playing the wrong game or style or campaign or storyline. There are better solutions, but it is a solution in it’s own way.
In my novels, I’ve always treated locations as characters. They get their own profiles, styles, attitudes, and sometimes their own affects on the world around them. This brings my world to life and it shows. I’ve been complimented by many people on the world building that I do in my novels. I’ve taught a few classes on world building and my techniques. They mirror Mike’s post very well, and I highly recommend anyone that creates in words (as opposed to clay or paint or music or other media) that they study Mike’s post at Campaign Mastery. It doesn’t matter if you’re writing game material, fiction, creating a campaign world, or some mix of those. You’ll come away with some valuable tips on how to create living, almost breathing, locations for your creative endeavor.
I love improv. Some of my favorite campaigns I’ve run in the past were fully improvisational on my part as the GM. I’m part of a monthly improv writing group where we all bring prompts of some sort and write for 5, 10, or 15 minutes on the prompts we receive. Then we read our work out loud to the others in the group and see how the quick work bounces off of others. Phil has put together a killer improv toolkit that can be used for writing or gaming. It’s a great set of tools. I have most of them, but there are a few that I’m missing, and now I know what to ask for my upcoming birthday!
Another great map by Dyson! This doubled-up map gives you the side view and the top-down view of the area. As Dyson says, the entrance is a bit rough to use, but it still looks like a blast!