Today is my wife’s birthday and we have gobs of plans this evening, so I’m putting this post together as the links come out. (Yep, Mike, I’m back on that horse. Thanks for the idea!)
On with the links!
I love the idea of leaving behind evidence of magical happenings. We (at least, I) tend to think of clues that are in the physical realm, not the metaphysical one. Leaving behind the trappings, ingredients, results, or backlashes of magical rituals is an awesome idea!
As most of you know, I’m a fiction writer. I’ll admit that I’ve fallen away from writing for the past 3-4 weeks. I needed a mental break from it after finishing my last novel. I’m not under any deadlines (though that might help keep me going), so I have the luxury of chilling out and relaxing. What I really needed was something to reinvigorate me. A new perspective. New input. New ideas. One Wednesday, I recorded a podcast in which a writer (me) presents a story idea to the host, co-host, and an expert guest writer. The two-ish hours I spent on Skype with these fine folks reinvigorated my passion for writing. Unfortunately, my schedule has kept me away from the keyboard, but come Sunday morning (my next free moment), I’m going to crank out some words. If you’re not lucky enough to have something like this happen to you, check out Mike’s article. He has some great ways you can reinvigorate yourself, or work with your group to do so. There are some really great ideas in there, so go check it out.
Are you an arrogant GM? You sure? I hope you’re not, but if you have any doubts at all, check out this fine article by Angela to see what she has to say. There’s a mini-quiz included that may help you figure out if you are or not.
Mike has almost 20 different ideas on the feelings you can (should) leave behind with your group at the end of a story arc. This also applies to fiction writing as well, so it’s a good read if you’re more into writing fiction than the collaborative storytelling process of role playing. He also has a solid dozen ideas on what to avoid as well. The post is packed with goodness on ending a story and what you should aim for. Great post, Mike. PS: My favorite good target was “A Chill Up The Spine.” Good stuff.
The Kobolds have unleashed a dozen (anyone have a d12 they’re not using?) curses on the world! These are fantastic ideas, and offer much more flavor than the “typical” curse found in most rule books.
Wow. Dyson knocked it out of the park with this map. So many intricate details and layers in this one. I love the multiple levels, and (as usual) he depicts them with a great deal of clarity.
It’s been a long time since I’ve read the Mentzer books. Probably decades. This summary-style post by Lord Gwydion about the vital GM tips and ideas in the red box GM book reminded me of why I run games, and how to strengthen how I run them. Thanks for this post!