Friday Faves: 2015-03-06 4

Another week of great posts by great people. Nothing much new to report here, so I’m off with some links!

The Gradated Diminishing Of Reality – Travel in FRPG

Mike calls this a “filler post” for lack of time to work on his regular series he has going, but there’s nothing “filler” about this one. Travel across landscapes (especially at lower levels [pre fly/teleport spells]) can eat up tons of time for the characters, but it doesn’t have to translate into tons of time for the players. I love Mike’s breakdown of the different depths of describing travel at the various levels. I think he hit the nail on the head. Once the “routines” and “marching orders” are established, then getting on with the game to the more exciting things is usually where I head. I will give details about new environments the characters encounter, and then tell the players something along the lines of, “… and you see that for the next 3 days while you travel across the landscape.”

Wiping the Slate Clean

I’ve restarted campaigns quite a few times. John gives some great advice on when to do it, why to do it, and how to do it. He hits a great set of points when he says that the new campaign should be geographically distant from the old campaign and involve new characters. Yeah, this pretty makes a whole new campaign, but that’s the point of wiping the slate clean.

The Tortoise Curse

I love this curse! It starts out with some good stuff for the player and eventually develops into something the character probably doesn’t want. This is much better than the “standard” D&D/Pathfinder curse that just inhibits player actions during eventful scenes. Good job!

Running a Roleplaying Game at Work

I used to run RPGs at school. We’d talk about it between (*ahem* and during) classes, and run the main session at lunch. I’ve never considered starting up a game while at work. I’m not sure why. Perhaps I never did accidentally run into a critical mass of players while at the Day Job. Perhaps I should start keeping an eye out for them.

Ask The GMs: Some Arcane Assembly Required – Pt 3: Tab A into Slot B

This is part three of Mike (and others) talking about spell components. This one focuses on a checklist or outline of sorts on how to develop mystical elements for use in spells, rituals, and the like. This makes coming up with some of these items a breeze. I love it. Thanks for the template on creating very cool things and for giving some very fine examples!

[Friday Map] The Summoner’s Lair

A summoner’s lair, complete with summoning circle in the back room. Excellent map, Dyson!

You … save??… a tavern??

Yeah. I’ve had players meet for the first time in a tavern. It’s useful, but boring. I’ve also had them save taverns (usually when they had a financial stake in the business), but I’ve never intro’d the part to one another in such a manner. Cool idea! I like it.

4 thoughts on “Friday Faves: 2015-03-06

  1. John Fredericks Mar 7,2015 4:34 AM

    Hey Hungry,

    I’m the author of the “Wiping the Slate Clean” article you pinged, and just wanted to say thank you. It’s nice to know some folks are reading and getting something out of it.

    Thanks also for the links to the other sites. Good stuff and best of luck with the blog and everything

    John Fredericks

  2. Hungry Mar 7,2015 9:55 AM

    I love reading stuff on Gnome Stew. You guys produce some really high quality content. Keep up the great work!

  3. Mike Bourke Mar 7,2015 11:04 AM

    Hi Hungry,

    I called the travel article a filler because it was thought up and written completely in about 2, maybe 3 hours! As always, thanks for enjoying the articles – and then telling people about it! Five more of those examples to go next week, and – I hope – the next part of the New Beginnings series – though if that doesn’t happen, I’ve thought up another “filler” article inspired by one of your other links…

    Have a good week 🙂

  4. Hungry Mar 7,2015 11:20 AM

    Glad you got something out of one of the articles I linked to. That makes me very happy!

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