This week has been filled with macros, formulas, pivot tables, and push Excel beyond its limits into “crash-every-thirty-seconds land.” It’s been rough on my mental energy, and I’m so looking forward to this weekend.
Of course, you’re not here to listen to me grouse about the Day Job. You’re here for some links!
… with comments this week. Woo Hoo!
This post by Douglas breaks down morale in various games. I always thought having a “morale score” or something similar was a silly thing in the stat block. Should the GM be able to decide when the monsters surrender, flee, commit suicide, or fight to the death? This post breaks down a handful of games and how they handle this. Of this list, I have to say that Fate Core handles it (for NPCs/monsters and PCs) with the most elegant solution.
Want some cool/secret/special/interesting doors in your games? Look no further! Peter has a list for you! I especially love the door that only appears (no matter what you do) when you approach with the proper key. Good job!
More game physics from Mike! Don’t worry. There aren’t any formulae to memorize, math to learn, or experiments to perform. Well… that last one may not be true. Isn’t role playing an experiment at all times… on some level? Anyway, Mike ties physics into plot elements and vice versa. How do they affect one another, and what changes when physics changes? How does physics change when the plot shifts around? Can these two things feed off of each other? Why are you still reading my questions? If you want the answers, click through to the link above!
I’ve not read A Song of Ice and Fire (the name of the book series) nor have I watched Game of Thrones (the name of the TV series based on said books.) I want to read the books. Then I’ll watch the TV show. However, I will not read the books until George R. R. Martin finishes the last one. I don’t want to get done with what he has published thus far, and then wait another 1-3 years for the next book. I don’t have that good of a memory, so I’ll forget characters, plots, key events, etc.. It just won’t be a good experience for me. Having said all of that, I am not one of those people that feels Martin “owes” me a book a year. He’ll write quality work at his own pace. That’s fine. Now that all of that is off my chest…. This is a fantastic post that relates events in the TV show and how to tie them into gaming. It’s definitely a good post that gives great food for thought.
Handouts are awesome. I love them as a player. I hate them as a GM. I dislike making them. They take quite a bit of time to create, too much ink/toner to print, and the players admire them for all of three seconds before looking up at me with that “let’s roll some dice” gaze. If you’re on the other side of the handout fence from me (meaning: you like them), then check out Phil’s post regarding his approach at making them. It’s intrigued me enough that I’m reconsidering my dislike for them. Perhaps his approach will buy me three minutes (instead of seconds) of use out of the handouts.