It’s been a weird week for me. Nothing before around 10:30 AM went right. Each morning was filled with craziness and oddball traffic on the way to the Day Job. That’s okay. I found plenty of links for the week.
Here they are!
I tend to save up and go for some “big bang” items. If I get lucky and spot something useful that’s low in cost, I’ll snag it for my GURPS character. Likewise, if I have some XP left over after a “big bang” purchase, I’ll use the leftovers for something small. Not always, though. I tend to have a growth plan for all of my characters, so I know what I need in XP and what I need to attain before moving on to the “next level” in my character growth. Yeah. I basically, outline my character’s future.
Coooooollll! This is a great set of maps and drawings by Dyson. I know. I know. I’m a Dyson fanboy, but this set really sparks the imagination, especially with the background and small bits of info he gives out about the temple.
Chris has put together a damn fine article on playing better games. What’s better? Well, that’s up to you. Your “better” and my “better” may be vastly different and we’ll never game together or just close enough to where we’ll enjoy time around the same table. How do you find your “better game”? Well, it does take some time and an organized approach. The time? That’s on you. The organized approach? Chris has just the thing for you in the post, so make with the clicky-click.
Oi. This is a tough cookie to watch crumble. I’ve been very fortunate in my past games with overly-knowledgeable players. When they start to go over my head with their knowledge, I tend to stop and ask for a brief education on the topic before we continue the game. If they’re espousing details they know, then it’s obvious that they want it to be important to the game. I make it important by immersing myself in the topic just long enough to add that flair or flavor to the game at hand. This makes the players happy in two parts. The first is that they get to talk about a topic they nerd out about. Everyone loves doing this. The second is that it now becomes part of the game they are playing, and this deepens the immersion level for them. This is rarely a bad thing.
I’ve always been a Forgotten Realms fanboy. At the height of Faerun’s print run during AD&D 2nd Edition, I probably spent three times the amount of money on The Realms than I did on The Rules. Troy’s got a great post here that summarizes how Forgotten Realms can be accessible again… both to the veterans like myself and to the newcomers to the fold.