Sporadic Saturday Sweetness: 2016-04-02 6

This has been a rough week for me. It’s now Friday, and I’m just now getting my comments put together. My back went out on Monday night so badly I thought I was passing a kidney stone. I ended up in the emergency room for about 5 hours that night and got very, very little sleep. It took until Wednesday night for me to regain my energy and until Thursday afternoon before I had the oomph in me to get out of the house to go to the chiropractor. He put me back together, and now I’m feeling great. Last night was the first good night of sleep I’ve had all week, so this is the first chance I’ve had to engage my brain.

Let’s hope the comments on the links are coherent!

Use The Force, Fluke: Who’s On First This Time?

I’ve tried to sum up what Mike’s said. I’ve failed. Make with the clicky on the link and read the article for yourself, then come back. The rest of my comments will make sense after you’ve read Mike’s words of wisdom. I love this article because it solves an issue I’ve had with my monthly Pathfinder game. It’s a large group of seven players. The traditional Pathfinder initiative works well enough some of the time, but it fails most of the time to allow for freedom of movement around the board in a logical manner. I can see this really slowing down the combat, though. The group tends to make decisions by committee, and deciding the “next person” will be a committee decision. Ugh. I’ve got to put some thought into this to see how I want it to work. Thanks for the idea, Mike!

Learning Through Games

I wish more teachers in the world embraced RPGs (and other games) like Jim does. This is a great article on how gaming can really explode with creativity and fun and learning and just making the classroom experience something to look forward to, not dread. Well done, Jim!

Mixing Rumors, Events, and Random Encounters

I like Peter’s idea of merging in the “random stuff happens” items into a single table to roll upon. Instead of bombarding the PCs with a rumor, event, and a random encounter all at once (or in a single time period), this allows for a more even flow to the game and the expansion of the story. I like this quite a bit. Great idea!

New Inheritance Rules

This post has given me an idea on how to carry on a character’s legacy in my own RPG. It’s intriguing to have a new character pick up their father’s/cousin’s/uncle’s/grandmother’s sword and carry on with the quest (or their own quest) rather than rolling Xd10 on the “starting money table” and picking gear from the equipment list like you’re a kid looking at the Sear’s catalog before Christmas shopping season. This is cool and has inspired quite a bit of thought on my part.

Selling Your Loot Part 2

Tim has a good, solid system here for handling how the PCs approach merchants to sell the bloodstained goods they drag out of the dungeons. Go give it a look and see if it can be food for your GM brain like it has been for me.

Finding Your Way: Unlocking the secrets of Google Image Search

Google Image Search is a wickedly fast way to generate ideas for NPCs, PCs, groups, things, animals, monsters, and almost anything else the imagination needs creative seed for. However, there are some (okay, lots) of tips and tricks to using it to its full effect. Make sure to check out Mike’s tutorial on Google Image Search to enhance this part of your research and brainstorming goodness.

Griffinwatch Ruins

What a great set of ruins from Dyson! (PS: After linking to his stuff for years, I finally pulled the trigger and backed his Patreon. You should think about doing the same.)

6 thoughts on “Sporadic Saturday Sweetness: 2016-04-02

  1. Mike Bourke Apr 3,2016 1:55 AM

    Appreciate the support, Hungry, which seems completely coherent, at least to me!

    As for your 7-player problem, we’ve found that defining the objective for the combat round makes it pretty clear which PC is the best bet for achieving that objective, handing that PC the highest action priority, and on down. “We need to take out the Cargo Lifter Droid – but that means getting the plating off it’s circuit panel so that a character with a blaster can shoot the contents. So, muscle and mobility, then blasters. Who’s left?”

    This reduces the selection process for the entire round of combat to one debate at the start of the round (unless there’s a radical change in the circumstances), AND gives you a little advance warning to think up narrative to describe the evolving situation. Which should solve your secondary problem 🙂

    • J.T. Evans Apr 3,2016 10:58 AM

      I like the idea of setting the objective for the round. That’s a really good idea! I think I’d have to be the one to set the objective, though. Again, decision by committee would kick in if I allowed the players to do this every round. As usually, you’ve given out some excellent advice!

      • Mike Bourke Apr 4,2016 9:43 AM

        I don’t think it will work too well if the players can’t set the objectives each round for their PCs. Decision by committee may result, but there are two solutions to that: first, because it’s only happening once a combat round, you may be able to live with it, especially if you also implement solution #2: A time limit to such discussion, or rather a penalty. For every 10 seconds after the first 30, they are effectively at -1 in initiative value, signalling that they have spent so long AS CHARACTERS trying to decide what to do that their enemies have been able to take advantage of their state of distraction….

        • J.T. Evans Apr 4,2016 9:47 AM

          I could see the penalty to initiative working. I’ve gone a little more heavy-handed with the penalty lately. Since I currently do individual initiative PCs, if someone sits there and contemplates what they are going to do when their turn comes around, I declare that their character does the same and skip them. I announce who is next when a particular PC’s turn starts, so they have ample time to figure out their next move. It’s really only impacted one or two players and they’re getting better about not dragging out the game. With seven players around the table, it’s imperative that I keep the flow moving.

  2. Dyson Logos Apr 4,2016 6:01 PM

    Thanks for the shout-out and the support!

Comments are closed.