This has been a rough week for me. It’s now Friday, and I’m just now getting my comments put together. My back went out on Monday night so badly I thought I was passing a kidney stone. I ended up in the emergency room for about 5 hours that night and got very, very little sleep. It took until Wednesday night for me to regain my energy and until Thursday afternoon before I had the oomph in me to get out of the house to go to the chiropractor. He put me back together, and now I’m feeling great. Last night was the first good night of sleep I’ve had all week, so this is the first chance I’ve had to engage my brain.
Let’s hope the comments on the links are coherent!
I’ve tried to sum up what Mike’s said. I’ve failed. Make with the clicky on the link and read the article for yourself, then come back. The rest of my comments will make sense after you’ve read Mike’s words of wisdom. I love this article because it solves an issue I’ve had with my monthly Pathfinder game. It’s a large group of seven players. The traditional Pathfinder initiative works well enough some of the time, but it fails most of the time to allow for freedom of movement around the board in a logical manner. I can see this really slowing down the combat, though. The group tends to make decisions by committee, and deciding the “next person” will be a committee decision. Ugh. I’ve got to put some thought into this to see how I want it to work. Thanks for the idea, Mike!
I wish more teachers in the world embraced RPGs (and other games) like Jim does. This is a great article on how gaming can really explode with creativity and fun and learning and just making the classroom experience something to look forward to, not dread. Well done, Jim!
I like Peter’s idea of merging in the “random stuff happens” items into a single table to roll upon. Instead of bombarding the PCs with a rumor, event, and a random encounter all at once (or in a single time period), this allows for a more even flow to the game and the expansion of the story. I like this quite a bit. Great idea!
This post has given me an idea on how to carry on a character’s legacy in my own RPG. It’s intriguing to have a new character pick up their father’s/cousin’s/uncle’s/grandmother’s sword and carry on with the quest (or their own quest) rather than rolling Xd10 on the “starting money table” and picking gear from the equipment list like you’re a kid looking at the Sear’s catalog before Christmas shopping season. This is cool and has inspired quite a bit of thought on my part.
Tim has a good, solid system here for handling how the PCs approach merchants to sell the bloodstained goods they drag out of the dungeons. Go give it a look and see if it can be food for your GM brain like it has been for me.
Google Image Search is a wickedly fast way to generate ideas for NPCs, PCs, groups, things, animals, monsters, and almost anything else the imagination needs creative seed for. However, there are some (okay, lots) of tips and tricks to using it to its full effect. Make sure to check out Mike’s tutorial on Google Image Search to enhance this part of your research and brainstorming goodness.
What a great set of ruins from Dyson! (PS: After linking to his stuff for years, I finally pulled the trigger and backed his Patreon. You should think about doing the same.)