I started my studies for my CISSP exam that will be happening in September. This involves me
reading studying over 2500 pages of very dense, sometimes technical, information security materials. Even though I’m only a week in, my brain is already mush.
As such, the comments below will probably be brief. I hope they’re coherent. 🙂
PS: For those of you not sure what the CISSP certification is, it’s like landing a PhD in information security… but without the college debt and a higher failure rate.
I’d honestly never head of, or considered, ensemble play outside a gaming con setting. This is actually quite brilliant. Unfortunately, these days I’m having a hard time getting more than 3 people together at the same time. Perhaps shifting some gaming efforts to online play would alleviate that issue since I could draw from widely different geographic regions… Food for thought.
This was a timely post for me. My twice-a-month Friday group just shifted to Savage Worlds for our game system because we (mainly me) wanted to give it a swing. None of us had played it before, but the system is super easy to learn and create characters in, so we’re giving the “old college try.” We knew we wanted some horror in the game, but didn’t have many parameters set outside that one genre. I wanted to drill deeper into the concepts and themes of this game, so I ran my group through this process as closely as I could. We ended up settling on gaming in 1850 in San Francisco during the United States Gold Rush era. Lots of scraggly folks moving about a large city holding most of the Gold Rush wealth in a central location. We’re playing up the supernatural, but not every person in the world is aware of it. I think this is going to be loads of fun. Yeah. It’s quite a bit like the Deadlands setting for Savage World. This was not intentional, and I didn’t have the Deadlands books until I hit Gamer’s Haven earlier today to purchase the Player’s Guide and the Marshal’s Handbook. I can’t wait to dive into them and see what gems I can borrow from those source materials.
Another beautiful (and very useful!) map from Dyson!
The question sparking this post is, “What’s Your Best Tip for creating a memorable character?” I love Mike’s response and post, but my answer is pretty brief. Give them a major flaw (even if it’s outside the rules) to role play. In a Space Opera game, I had a character with a 3 bravery (that’s on a scale of 1-100, so really low.) The GM offered to allow me to re-roll that one stat. I refused, and ran with it. I loved that character! He was a hoot to play, especially during a firefight!
In the RPG I’ve created, I use a similar state to “fame,” but I call it “social status” to handle the high ends and the low ends. This stat can shift up/down based on how society views the character’s actions. One thing I’d never considered was what happens if a famous (or infamous) character dies? Will statues be erected? Will his death grounds become cursed (for the infamous)? Hrmm… Food for thought. Great post!
I love this idea! Populating a dungeon (or part of one) with the remnants of someone already been there. Kind of like a Goldilocks dungeon crawl. 🙂 Very cool concept, Peter! Thanks for the ideas.