Sporadic Saturday Sweetness: 2016-05-21 5

I started my studies for my CISSP exam that will be happening in September. This involves me reading studying over 2500 pages of very dense, sometimes technical, information security materials. Even though I’m only a week in, my brain is already mush.

As such, the comments below will probably be brief. I hope they’re coherent. 🙂

PS: For those of you not sure what the CISSP certification is, it’s like landing a PhD in information security… but without the college debt and a higher failure rate.

The Online Edition: Ensemble Play

I’d honestly never head of, or considered, ensemble play outside a gaming con setting. This is actually quite brilliant. Unfortunately, these days I’m having a hard time getting more than 3 people together at the same time. Perhaps shifting some gaming efforts to online play would alleviate that issue since I could draw from widely different geographic regions… Food for thought.

When Genres Collide: Using Non-Genre Sources

This was a timely post for me. My twice-a-month Friday group just shifted to Savage Worlds for our game system because we (mainly me) wanted to give it a swing. None of us had played it before, but the system is super easy to learn and create characters in, so we’re giving the “old college try.” We knew we wanted some horror in the game, but didn’t have many parameters set outside that one genre. I wanted to drill deeper into the concepts and themes of this game, so I ran my group through this process as closely as I could. We ended up settling on gaming in 1850 in San Francisco during the United States Gold Rush era. Lots of scraggly folks moving about a large city holding most of the Gold Rush wealth in a central location. We’re playing up the supernatural, but not every person in the world is aware of it. I think this is going to be loads of fun. Yeah. It’s quite a bit like the Deadlands setting for Savage World. This was not intentional, and I didn’t have the Deadlands books until I hit Gamer’s Haven earlier today to purchase the Player’s Guide and the Marshal’s Handbook. I can’t wait to dive into them and see what gems I can borrow from those source materials.

White Crag Fortress

Another beautiful (and very useful!) map from Dyson!

Fun in all the right places

The question sparking this post is, “What’s Your Best Tip for creating a memorable character?” I love Mike’s response and post, but my answer is pretty brief. Give them a major flaw (even if it’s outside the rules) to role play. In a Space Opera game, I had a character with a 3 bravery (that’s on a scale of 1-100, so really low.) The GM offered to allow me to re-roll that one stat. I refused, and ran with it. I loved that character! He was a hoot to play, especially during a firefight!

The Wages of Fame

In the RPG I’ve created, I use a similar state to “fame,” but I call it “social status” to handle the high ends and the low ends. This stat can shift up/down based on how society views the character’s actions. One thing I’d never considered was what happens if a famous (or infamous) character dies? Will statues be erected? Will his death grounds become cursed (for the infamous)? Hrmm… Food for thought. Great post!

Top signs adventurers have been here already

I love this idea! Populating a dungeon (or part of one) with the remnants of someone already been there. Kind of like a Goldilocks dungeon crawl. 🙂 Very cool concept, Peter! Thanks for the ideas.

5 thoughts on “Sporadic Saturday Sweetness: 2016-05-21

  1. Mike Bourke May 22,2016 3:01 AM

    There have been enough of my articles tagged as “timely” by Hungry that I need to state that there is no collusion of any sort going on between us 🙂 But seriously, although it’s just a happy coincidence, I;m happy to be of service! I do get the impression that you may have only skimmed “Fun In All The Right Places” though, because while you talk about the jumping-off point for the article, you haven’t said anything about the idea of increased player involvement in a game by means of player-provided “GM prep”, and I was certain that would have resulted in comment otherwise.

    • Mike Bourke May 22,2016 3:02 AM

      Oh, and good luck with your studies 🙂 Remember, comprehension and retention are both aided by giving the brain a chance to rest after each torture session 🙂

      • J.T. Evans May 23,2016 8:41 AM

        Thanks. I am pacing myself, so as to not overwhelm the brain and lose the important information that I’ve collected together.

    • J.T. Evans May 23,2016 8:40 AM

      I’ll admit that I did only have time for a quick skim of each article (not just yours, but all of them) before throwing down my comments. I apologize for the speed at which I had to do my reading (skimming), but that’s about all the time I had before putting the post together.

      • Mike Bourke May 24,2016 12:13 PM

        That’s all right – I just wanted to clue you (and your readers) to the fact that there was something more that you/they might want to take a look at.

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