Another week. Another day late. Ah well…. Not much to report in the life of J.T., so here are the links!
Mike touches on megadungeons, railroad plots, intro dungeons, and more in this post. It’s a great boiled-down look at adventures from a fairly high level. Lots of excellent food for thought here. The section that really leaped into my brain and laid a worm was the “Lurking Plots” because I love having those expose and examined when I’m a player. I suppose my players are in a similar boat, and I would love to do more of that in my own games.
This is not a blog post, but an announcement that the ENnie Award nominees were announced last week. I usually don’t link to this, but I am this year because Gnome Stew is up for an ENnie, and I’m part of that crew now. I’m not going to ask or beg for a Gnome Stew vote, though. I am, however, going to encourage everyone to click through, look at the nominees, check out their body of work, and throw down your thoughts and opinions in the form of a vote. As I write this on Sunday, the voting opens up on the 11th (that’s tomorrow), so this is an excellent time to jump in and check things out!
I’m linking to this particular map because the giant hall on the right-hand size reminds me of a time I was doing a freestyle map (no grid) of a dungeon we were adventuring in. I drew my map based on GM description and would not adjust it based it on what he actually drew on the battlegrid where the minis were at. The map came out all skewed and warped (yet still useable) because he threw down a description of “a giant cavern stretching out into the distance beyond the reach of your torchlight.” I took it upon myself to fill the entire right side of my paper with a giant cavern. Well… the cavern wasn’t quite as large as I had drawn it, which lead to the skewing and compression of other rooms. It was still quite fun!
In a novel I’m working on, I have a character addicted to using her magic. It’s odd to write about that, but it’s also fun. This article has really helped me out in that area. I now know places in my story to amp up descriptions and how to go about it. It’s going to be a fun ride through the story. Thanks for the excellent advice and reference article, Mike! PS: I love the idea of being addicted to being healed. That’s a great spin on things with many implications at the personal and societal level.
The more years I have under my GM’ing belt, the less I want to prep. Maybe it’s the fact that I’m not young anymore and have many more responsibilities than I’ve had in the past. I’m not going to bother to try and pinpoint why I’m down on prep these days. I just need tips on how prep less. This is one such article. I like it quite a bit. Excellent article, John!