Umm… Yeah… I totally screwed up scheduling this post. I scheduled it to go live on the 31st instead of the 24th. WHOOPS! You figure I’d be able to, at age 43, read the Gregorian calendar with some level of accuracy. Not so much.
I’ve been so busy with taking a week off the Day Job (yeah, busier than AT the Day Job) that I’ve largely been ignoring my RSS feeds until today. That’s when I noticed that my post hadn’t shown up where I expected it, so I logged in to check it.
In other news, I turned in my final draft of my first to-be-published novel to my editor today and he approved it for moving on with production. This means you’ll be seeing some notes here and there about my book coming out. That reminds me… I should post over at my author site about this news as well.
Anyway… On with last week’s links!
This is a fun and educational post about gates, how to use them, where to place them, how they affect the game, and all that good stuff. I pulled some true nuggets of inspiration from this and will most likely incorporate some these goodies into my own game.
This is a great write-up on “What is an RPG?” and how to “win” at them. I love it! Yeah, we’ve all seen these as the opening text of most 80s (and some 90s) RPGs, but this is one of the better constructed and written pieces on this topic that I’ve seen in a long time.
Two-fer! Both of these links are to the same map. The first link is the “work in progress” and the second is the final piece. This is a great map! When I focus in on the air gap between the two “islands,” I almost get a little vertigo.
Planning an adventure? Plotting a novel (to some extent)? Getting ready to generate some fun things for your PCs to go through? READ THIS POST BY MIKE! While my Sporadic Saturday Sweetness bookmark folder gets purged each week, I do have a collection of “permanent” bookmarks for RPG references and quality posts. This link just landed in the permanent bookmarks folder. I’d love to try and summarize it, but it wouldn’t do it justice. I really think this can apply to any type of creative storytelling, solo (novels) or collaborative (game play around the table).
How risky is it for GMs to run a game? I’m not talking about the tweaked backs from carrying heavy books around or paper cuts from rifling between the pages of the bestiary too fast. I’m talking about making sure the story continues on in the face of really weird die rolls that threaten to end the game. With systems such as D&D (3.0/3.5/4) and Pathfinder, there is a level system for (mostly) measuring the PCs power and a challenge rating for (fairly accurately) measuring their foe’s potency as a collected group. It’s mathematically possible to sway the general results of an encounter before the first round of initiative is rolled… but there’s still always the unknown, which is where risk assessment comes in. Not sure what the heck I’m talking about? Then go read Mike’s article!
Phil and I come from similar backgrounds: software development. While I slung the code, I think he was more on the testing side of things. Regardless, the tools we used to manage the work and team (not do the work, but the ancillary stuff that goes with project-based tasks) are pretty much the same. While he uses Google Docs, I tend to stick to more local drive stuff with cloud-based backups. If I were to ever actively collaborate with a disparately-located team on a single document, then I’d certainly jump into the Google Docs world because of the multiple editor aspect of things. The rest of the tools he mentions are the exact same ones I use at work and in my own personal life.