Ravenous Reviews: Dark Hold Goblin Adventures

Just the Facts

Title: Dark Hold Goblin Adventures

Authors: Ian “Lizard” Harac, Chris Huddleston, Andrew J Lucas, Kyle Morgan, Jennifer R. Povey, Josh Vogt, Jacob Wood

Publisher: Relic Minis

Price Point: $14.95

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Dark Hold Goblin Adventures is dedicated to the small grovelling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire?

Dark Hold Goblin Adventures is a Savage Worlds compatible sourcebook allowing players and game masters to run a campaign revolving around low level goblin characters.

Inside you will find a detailed history of the Dark Hold campaign setting as well as new character classes and templates to use Goblins as player characters. There is also a short adventure to whet your whistle for the challenge of playing low level goblins in a world of high level dangers.

Cover Art

Score: 5 out of 5

The throwback art that reflects the actions on the cover of the 1st Edition AD&D Players Handbook is fantastic! It really evokes fond memories for me. Times of grand adventure, more free-form gaming, and good times with friends in the basement of the local library.

Mechanics

Score: 4 out of 5

The Edges are scant in number, but fit into the themes of the book quite well. The crystal magic (and the downsides of using it) are equally great. The lack of interesting Hindrances left me a bit dismayed at the mechanics content. I was hoping for some fantastic (and hilarious) Hindrances for the goblin characters. Then again, maybe goblins are hindered enough.

A great upside the wide variety of adventures they put into the book. If I’m counting them correctly, there’s a large adventure, a medium adventure, and five one-page adventures for the goblins to experience and overcome. The ideas packed into these adventures (no spoilers here) capture the hilarity and danger of being a goblin with great effectiveness.

Prose

Score: 5 out of 5

I can’t count the number of times I laughed while reading the prose. The jokes about goblins, their lives, their quirks, their adventures, and what it’s like to be a short green person effectively capture the essence of being a member of the downtrodden fantasy race… but with high hopes and aspirations.

Layout

Score: 5 out of 5

The layout of the book is clean and easy to read. Everything is in the order I’d expect it to be in the book. The table of contents contains everything I need to quickly find and jump to a section in the PDF. A bonus of the PDF (that not everyone gets right) is that the TOC is hyperlinked to allow me to click and get to the section I want to get to.

Interior Art

Score: 5 out of 5

The black and white artwork does a great job of representing what’s going on. I’m including the maps as part of the “interior art” section because I truly do believe that maps are a form of art. The maps are clearly represented and wonderfully done. The rest of the artwork depicts the playful nature of the book and gives great context for the prose it accompanies.

Bonus Points

Score: 5 out of 5

This is a fun book! It’s whimsical and sincere all at once. This is for folks that need a break from the “serious gaming” and just want to run around as a set of goblins for a few evenings. Heck, I could even see a longer campaign being played out using this book. I’m extraordinarily happy that I picked this up to add to my Savage Worlds collection.

Overall Score: 29 out of 25

(The 5 bonus points push the score above the “max” of 25.)

Overall Thoughts

Like I’ve already said, if you’re looking for a break from the “serious gaming” and just need some tongue in cheek hilarity, this book is for you! If you’re looking to build goblins for your murder hobos to slaughter, this is probably not for you… unless you want to make your goblins more powerful for the party to encounter. Honestly, the intent of this book is to provide a break from the usual crunch and grind most dungeon crawl campaigns provide. I have this high on my list of things to play (or run) in the Savage Worlds system.

NOTE: I purchased this book myself. It was not given or donated to me for the purposes of the review. The authors and publisher of the book have no idea I’m writing this. The only way I make any gains off of writing this review is if you go out and purchase the book using the link provided with my affiliate ID intact. It doesn’t cost you anything extra to use the link for your purchase, and it’ll allow me to build up credits to use on future purchases for future reviews.

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