Here it is on a Monday, and I still haven’t written my post for last Saturday. Bad, gamer! No cookie!
No real excuses/reasons this go around. Life got in the way, and I’m finally getting around to doing this.
Here are the links!
I’ve never run an animal-themed game before. I can’t really recall playing in one either. Perhaps this is because they’re incredibly hard to build out? Perhaps the GMs and designers out there think it’ll be too hard to “stay in character.” I mean, it’s already hard enough playing the gruff dwarf or aloof elf all the time. Perhaps barking, whining, and yipping like a dog all session long would be a bit much. I don’t know. If you’re considering pulling off a session (or campaign) along these lines, I’d recommend you do yourself a favor and check out John’s post.
I had to do this recently for a campaign that I put aside running in order to study for my CISSP exam a while back (PS: I passed the test and received my cert last week.). It’s hard to get back to where you were after a break, especially if it’s a long break like what we took (our break was four months long). In my case, I reset and teleported (actually a secret portal) the group to a new location to continue on from there. The post over at Roleplaying Tips takes a different angle, but it works just as well. Go check it out!
Using a phone book as a catalyst for plot development? Nah…. I didn’t think that angle would work for Mike, but it did! This post is full of great advice and is a great step-by-step on plot generation as it relates to role playing games.
Heh. I do this too. I’ll sometimes go with a theme (undead, elementals, dragons, whatever), but I do my best to find the weirdest, wackiest, most Fiend Folio-ish creatures out there to shake things up and have the characters encounter. It keeps the players on their toes, and makes for a more interesting game. Yeah, it’s more work for me, but I enjoy it quite a bit. The painful part (at least with Pathfinder) is adding templates and such to monsters. It makes for cool monsters with awesome abilities, but doing the crunchy math on the numbers can be a pain.
Ooooohhhh…. Cool map! Great backstory! I can see this being the crux or start of a campaign here. Great work!
I had to do this with my two core GURPS 4th Edition books. The glue didn’t take on my books, and they fell apart within 2-3 weeks of me owning them. Yeah, I probably could have gone to SJGs for replacements, and I bet they’d have been a cool enough group of folks to get me a new set (I don’t know this for sure, but my gut tells it me it’s so). However, I decided to strip out and clean up every page from the two books. Then I three-hole punched the pages and dropped them into a single, large, D-Ring binder. It worked great for me since the books were actually consecutively numbered and having them all in one volume helped me from having to guess at which book I needed to open up.
Mike dropped into his site three campaigns for us to take a look at. While I’m mainly a fantasy gamer (and writer), Mike’s sci-fi setting really grabbed my attention. Not to say that the other two aren’t cool, but there were some real mind bending idea proposed in the sci-fi setting that hooked into my neurons. Great work, Mike!
What should holy folks be doing when not playing the “healer bot” in the party? Turns out there are quite a few options out there, and Troy’s detailed a few of them. Go check out what’s in the crock pot.